I saw on the sins forums that some people were wanting better descriptions of the ships so newcomers can better calculate what each one does so I rewrote all of the CIS ship descriptions, if you like it I can go and do the republic, empire and rebels. Hardcell Transport: Fast scout, nice n cheap. Ideal for late game scouting. Diamond LCG: The Commerce guilds mine layer and sweeper ship. Geonosian Piniance: Good for early game scouting, can also sweep minefields. C-9979 Transport: This ship carries the main assault forces for planetary invasions. This vessel also carrys necessary crews for seizing abandoned ships and neutral facilities. Trafed II FG: Converted freighter, cargo holds modified to hold missile launchers. Useful for early assault, significant damage when grouped. Patrol frigate: This vessel is equipped to deal with enemy fighters and bombers by means of flak guns. Trafed Carrier: A true multitasker, this ship carries assault forces capable of capturing neutral planets and neutral facilities, it also carries a large amount of mines and buzzdroids. The ships shields offer significant protection also. Lucre hulk core ship: Iconic spherical ship, medium turbolaser firepower coupled with with medium strength shields makes this an ideal early cruiser. Bulwark MKI CG: The techno unions greatest asset, heavily armoured and armed to the teeth. Good for filling out fleets later on in the game. Recusant DD: A more heavily armed anti-fighter cruiser, when deployed en masse they can usually overwhelm larger ships especially when they start using their unique kamikaze codes. Munificent S-CG: Good long range cruiser with a deadly planetary bombardment cannon. Providence S-CG: A good all round heavy cruiser, large fighter compliment, large attack and large shields. Whether deployed alone or en masse they are a danger all but the heaviest ships. Lucrehulk DCS: A droid control ship wich can co-ordinate attacks on planets and better improve efficiancy for ships around it, massive fighter compliment. Lucrehulk BB: The true battleship of the Confederacy, massive attack with planetary embargo abilities and complete with a huge fighter compliment, useful when assaulting enemy factions. Providence S-CG (cap ship): A heavier version of its cruiser cousin, better armament and a larger compliment of fighters. These ships have also been fitted with banks of torpedoes for extra damage on the hard targets. Geonosian SDN: A ship thats big in every department. It has a superlaser capable of massive damage to even the most heavily armoured ships and an ability that does immense damage to enemy planets. Subjagator SBB: Huge armament and massive shielding, once the shields dry up there is enough hull points to allow for a quick escape. Able to act alone on raiding missions deep behind enemy lines.