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thelovebat

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  1. I would be more than happy to be an opponent, as long as I can claim the Rebels. We can play each other quite simply over Gameranger with no hassle.
  2. 9 Any smart player will know that the first one would be bluffing at such an early point in the game or they would be cheating. Second one doesn't work if you actually pay attention to the ship portraits and ship appearance in the tactical map.
  3. 6 7 8 9 In my opinion 4-8 are dirty tactics that should be addressed in some sort've patch or mod. You shouldn't be able to assault a planet with only a few trooper regiments then have it go into uprising but be able to scrap everything then leave your opponent with nothing left. The imperials could have a Galleon or two with sabetours (for destroying gen cores and battery defenses) and troops wreck an entire system you worked hard on diplomacy for simply because you don't have the troops to defend very many planets at all (maybe one planet a system at most), and fighter garrisons are meant to protect your important planets with production facilities. Was playing someone yesterday and number 4 practically makes the game unwinnable if you're the alliance, all the imperials have to do is use the scorched earth strategy and wreck your infrastructure of mines and refineries, and when that happens if you fall under the maintenence cap then you can't build anything until they're replaced or you hopefully bring other planets to your side with diplomacy but by then its probably too late for you to do anything being so far behind. From now on in every multiplayer match I'll have to ask for a gentlemans agreement that certain dirty moves and low blows won't be used by either side, cus I'm an honest gamer and want to play a good solid game and not lose (or win) because its simply unbalanced. If they want to use sabotage to blow everything up, I don't have a problem with that, but scrapping the stuff and then leaving works so plain fast its impossible to counter or stop it.

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