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wbino

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    Trondheim, Norway

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  1. Been beta testing Rebellion, so stupid question coming: at some point I should be able to right click and svn update this mod? Tried but get a red Entrenchment locked error message, then a quick completed? EDIT: just read about svn overhaul do I still have to follow those instructions now that the server is back up? Or can I just update from the svn the version of soge I have now?
  2. Dump the Vong? And leave be.......
  3. I play as NR almost exclusively , their s/c xwing etc.....
  4. Yes, Holonet working I'm and idiot. But still don't see it in the TECH tree broadcast center upgrade description. Point me to it please.... Any thought of changing the generic capital ship level up sound (bling?) to a more SW specific one? SOA 2 does this well... And zoomed in s/c have no engine sounds..just the pew -pew weapon shots...
  5. Just played a 5 race/ 105 planet / unfair ai game. Despite very large fleets have not been seeing any later tier ship's built by the ai.
  6. Lavo, I played a game as NR with a Golan w/ Aux Government. AI pointlessly still bombed planet instead of attacking starbase, then planet. I know Aux Gov is in regular Sins and this is a ai problem. Any thought on removing Aux Gov or at least make it a stronger shield level as opposed to a prevent planet loss tech? The ai would be much more improved and not waste resources .....
  7. I find those " special" ships act much better when they are made to act as their own fleet. colonizer siege,etc....
  8. Love the idea of Star Wars artifacts. What if a artifact was instead a news event? Example: Artifact Discovered 1. War breaks out between ( insert war) 2. Rebels take over planet 3.( Announcement) Scientist's discover (insert tech)
  9. WarbNull Just a question from a player, How hard would it be to have one or two s/c on a flight deck model getting ready for take off? It always bothered me the lifelessness of flight decks in the Sins universe. Thanks for your great input to this mod.
  10. Playing as NR In the Civ tech tree Develop Mandate It says unlocks Imperial SD? Also where is the description that the broadcast center upgrades to the holonet?
  11. Ludo, After the initial splash screen the generic main menu is a let down. Any chance to make this Star WarSzZ?
  12. Ludo, Great work on the portraits and HUD, really gives the mod a polished look. Thanks
  13. Lavo All your points are understood, and since your the man correct...... but frigates can be broken down now as follows: Gone >minute Gone My ideal game would be one where every frigate mattered and each loss hurt. When I first started playing this mod, i would build up to my first capital. Now I forgo most frigates to get that capital early. I used to love the early frigate to frigate battles. I love the hard neutral defenders, but early game your frigates are fodder. To bad Sins didnt allow for frigates to gain levels......... I think I would prefer fewer beefer frigates.......or bump some of the frigates to capitals and get rid of the same model cruiser/capitals.
  14. Is that new model Viscount going to be available to play with this weekend?

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