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X-File

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  1. Most people refer to the "refitted" Enterprise (from the movies) as the Enterprise-class, as opposed to the "original" Constitution-class Enterprise. Why is it listed here? Maybe for comparison purposes, maybe to "rub in" the smaller size of Star Trek vessels (Freudian thing?). Well, I might be a Wars fan, but I also now my Trek. The Constitution Class is indeed the original Enterprise. However, the refit is simply known as the Constitution Class with the refit only mentioned in technical briefings. The Enterprise Class is a fan-fic designation, and referenced by the name -by mistake- in a Star Trek themed FASA RPG. It did come up during the production of the first and later motion pictures, but even Scotty had blueprints which just said Constitution Class which can be seen in one of the movies. Enterprise Class does refer to a type of Starship-Bridge simulator used by Starfleet. Most prominently seen in the second movie.
  2. X-File

    Fleet Sizes

    Hmmm... over at http://galactic-voyage.com/ they got an extensive ships database with all kinds of Star Wars vessel stats. If we take the factor 'passengers' into account, devide each number by a factor of 100 we might get a nice count for the fleet supply needed per vessel. A ISD-I weighs in at 97 fleet supply. An ISSD-Eclipse 150. Ships like the Tantive-IV ends up at a fleet supply of 6. Where this all goes wrong, is when we look at some of the heavier Rebellion ships: the MonCal 80's, are only 12(?!) fleet supply when we apply the same mathematics!
  3. Sounds like a very nice mod. Are you using the Star Wars Atlas as a reference? Is has loads of tips on the major hyperspace lanes, which can double perfectly as phase lanes.
  4. Fighters are indeed a big problem, even on non-modded Sins games. I'm running a game now on Diplomacy with my empire controlling starbases in every sector, with a complement of 14 bomber wings each. Let's just say I ordered my bases located on the interior of my empire to withdraw all craft. It sped up the game considerably.
  5. Most likely they would assign non-essential personnel to work at explosive terminals.
  6. http://images1.wikia.nocookie.net/__cb20081018123909/starwars/images/b/ba/TIEfacility_tfu.jpg Taken from the Force Unleashed concept art gallery, the above image is the Tie Fighter Facility orbiting Nar Shadaa. Looks pretty good to me. The smoke-stack like animation could let it also double for an Imperial Ore processing station. Certainly the ship in front of the image (basically a finished Tie carrier) could be used as a refinery ore carrier placeholder or a merchant ship if need be. http://images2.wikia.nocookie.net/__cb20091120173413/starwars/images/3/30/Raxus_Prime_orbital_facility.jpg Also from the Force Unleashed, the above image is a construction facility for the Imperial Star Destroyers. For gameplay purposes it could also double as a space station. Certainly looks bad-ass enough. Also tried to find an image of the Force Unleashed Ore Cannon, could be a nice replacement for an installation on top of an Asteroid for the Empire, but I could find nothing on the net. I might scan some pages from the art book I got.
  7. NR as a playable party isn't all that interesting looking to me. Most of the caps aren't that jaw-dropping gorgeous. Never been much a fan of the Mon-Calamari design philosophy. As a side to play with, NR players have access to the biggest, baddest sup-cap ships from the start. No research needed for the biggest ships, aside from a raise in pop cap. I haven't noted down the figures yet, or ships that need work, but I can surely say the biggest ship in the NR fleet needs some coloration to it. Once it rolls off the assembly line it's just a huge white blob travelling the space lanes.
  8. Working in the customer support bizz myself, the above story is all too true. Sometimes I am absolutely amazed about the stupidity of my average co-worker. We should be talking about responsible adults here, but more often than not co-workers turn out to be nothing more than airheaded, spoiled-rotten, children. No interest in the support given at all, only working for a pay-check, giving the WORST of advice and it ends up that others can clean up the mess. Couple to that even more dimwitted supervisors who should keep these people in check and you've got a recipe for disaster.
  9. Just a few mod ideas. - Special research option for hangers for the Rebel Alliance. Instead of the facility being a seperate entity, add launch bays to mining facilities. Rebels launching fighter craft from hidden bases? WOW! Restrict the available squadrons to a maximum of 3, with only access to X-Wing and Y-Wing craft. More advanced fighters/bombers? > Space stations and larger ships with launch bays. - Faster 'phase jumps' for Republic/Empire/New Republic? I believe in Star Wars cannon, only the empire has access to faster hyperspace engines. Naturally this goes for the Republic as well since it evolved from this institution. Once the Empire reverts back to the New Republic this side gets the tech boost. - Centralized construction facilities/starbases. Centralize all construction facilities in one space station. Let it follow the Empire at War evolution. First only small craft, invest in an upgrade (research related?) and you are able to access larger ship types. Space stations receive a visual modification as well. The higher the tier craft that are available, the more defensive capabilities it receives as well. Allow a maximum of production facilities, so players can choose what to invest in. Of course, tier 1 unlocks tier 2, tier 2 unlocks tier 3. So a station with 3 tier one shipyards is possible, or a station with one tier 1 and two tier 2 shipyards. To get to tier 3, you have to add a lot of diversity (and also protects other players from capital ship spamming players). - Starbase ranks? As a related feature, can space stations achieve ranks? It would be interesting to see how a battle would turn out after multiple assaults on the same planet with the space station surviving, resulting in a level 10 space station with assorted abilities (tractor beams etc, or even something like an advanced hyperspace beacon allowing travel to even unlinked systems).
  10. True, but the really strategic playstyle is as good as gone now. No 'simple' missions which expand into a 5 staged grand assault on an immense base any more. Game play is faster paced now. Even though mixed unit tactics generally is a good idea, once you got a multitude of experimentals rolling of the assembly line it really doesn't matter. Campaign is cut into three (duh), but in order to access Illuminate or Cybran missions you first have to work your way through the UEF chapter. Cybran comes in dead last, my favourite side even. Still have mixed feelings over this title. It feels like a mix between SupCom 1 and Demigod. Not that there is anything wrong with that.
  11. I will try and see how the Vong/New Republic play out this weekend, if I can find the time.
  12. Anyone else played SupCom 2 yet? I must say, I feel a bit disappointed. While many of the good stuff from the first part is carried over, the second installment seems a bit watered down compared to its predecessor. On the upside: the levels are much more interesting in the scenery department. Don't get me wrong though, SupCom 2 still feels great to play, but it just doesn't feel like the original. It lacks a lot of strategic depth the original had. On the plus side: SupCom 2 seems to go easy on the system now, not as much slowdown that I used to experience (and I do think myself somewhat of a fancy rig owner). All in all, when it comes down to the two for multiplayer internet/lan play, I think I will stick with the first game.
  13. What do you need for Icon files? I can perhaps fire up photoshop to adjust nice images for ingame use.
  14. I have not any say in this mod whatsoever, but if it is not in the official Star Wars encyclopedia, it doesn't exist. Aside from all licensed material that is coming out since the release of the latest encylopedia edition that is. Like Clone Wars season 2 and beyond, and newly released comics/games/books. Also, why is there a size comparison for the USS Enterprise, mislabeled as an Enterprise class (should be Constitution class).

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