Jump to content

Markus_Ramikin

Members
  • Posts

    72
  • Joined

  • Last visited

1 Follower

Personal Information

  • Discord Username
    Markus Ramikin

Legacy Profile Fields

  • LOCATION
    Holy Terra

Markus_Ramikin's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. Long shot, but does anyone still have a copy of this? Ideally the latest version (2.2), but if not, an earlier one? Somehow over the years I managed to omit it from my backups... Changelog too, if you happen to have it.
  2. Been a lot of games since I last posted here, and I finally got the event again and the script fired correctly this time. Han got captured, then Luke, Chewie and Leia all went off to rescue him and accomplished that within just a few days. I don't know what the difference was, except that the abduction happened on the same day as Luke coming back from Dagobah. Mighty coincidence there. I guess there's some "big game event" trigger that fires every x days and that's why sometimes things will happen together like this? No offense, but if you think about it for one and a half second you'll realize this isn't a bad thing. This is a topic about a rare game event, and you will have people occasionally googling or forum searching about it even years after it was first started, so we might as well keep adding the info in one place rather than having a new thread every time.
  3. 10 pairs produce 6 resource every 10 days. That's all there is to it.
  4. Okay. I'll trust you guys. This once.
  5. Okay, the link in the first post is functioning and will remain so from now on. Again, hoping to hear about how this fared in multiplayer.
  6. We forgive you. This time. Just kidding. Thanks for bringing it back.
  7. My hero! So has anyone tried this in multiplayer? Any impressions? My own impression, from testing, is that fighter costs could still use upping a bit; the carriers+fighters strategy is still a bit too dominant.
  8. Is Karpyshyn any good? A subject such as Revan deserves the best! /fanboy Eh, who am I kidding. If it's not Chris Avellone, I'm not going to end up happy.
  9. Does anyone have a copy of my RamikinRebalance 2.1 or at least 2.0? I lost it in a system reinstall, because I'm a dumbass and backed up the wrong version. I'd appreciate help with this. I really wish I had known about dropbox when I was posting this. If I get the file back, I'll be sure to use it this time and replace the link in the first post.
  10. I tested too. It started windowed. The image was mostly still; there were sounds of firing going on, but nothing was actually moving or happening - except the planet was rotating. When I Alt-Entered to fullscreen, it started rolling, the ships moving slowly leftwards and shots were coming from the right edge of the screen. Whenever I Alt-Entered back to windowed mode, the ships went still again even though firing sounds were still audible and the planet was rotating, very weird. Also, the firing ship was not visible, though, and did not show up even by the time the other ships disappeared altogether, is that intended? Hahaha, this is funny. I just used Fraps to try and capture the weird behaviour while windowed, and whenever I started recording video the ships would move, and if I stopped, they stopped. Some derivative of Murphy's law applies, I'm sure.
  11. I need to remember that story, next time I want to get out of a project a lot of people are hoping for Just kidding. Hope it's all nothing threatening. But good foresight with the source code.
  12. I didn't mean that as a complaint, I was just reporting what's happening. I see, so that wasn't the minimised panel. I have to say that unlike you, I used the minimise feature a lot in the original game, it was convenient for a number of purposes, so I'm sad to see it gone. Likewise flipping two sector screens.
  13. Tested the new version. Everything that you want to work seems to work. Sectors are flippable - although not when there are two sectors up, are you going to implement that too? Hm, in the Rebel view, it seems to start with an Abrion sector saved/minimised in the minimised sectors panel (whatever you call that), even though there isn't an Abrion sector on the actual map, and the contents are a jumble of planets all in one place (I think). Intended? In the Empire view I can't seem to find the minimised sectors panel. I don't have much time today so I only skimmed the thread, but I saw some ideas that I felt are a bit dangerous, like changing ship classes to something other than capital ships and fighters. My own hope is that the game is as much like the original as possible, and that you will forever keep in mind that you're making a remake, not a new game with original cool ideas. Ultimately, we're here because we want to play SW:Rebellion. Pretty sure I've said that before. Ignore me.
  14. I'm just gonna state what my interests are when it comes to a remake, for no particular reason : 1. Interface and its effect on playability (e.g. not having to re-set the same self-espionage mission every couple rounds on every goddamn planet would be nice) 2. Elimination (or at most optionality) of cheesy/exploity multiplayer tactics (ghost fleeting, suncrushing etc.) 3. Improved AI 4. Improved balance (ideally: optional/moddable) 5. removed/optional natural disasters 6. ... ... ... 10. Better graphics. Just sayin .

Copyright (c) 1999-2022 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...