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Deks

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  1. Hey guys just wanted to give my feedback for the imperial supercapital being nerfed down: one of the things i enjoyed most when i played my first game as Empire was striving to get the supercap and sacrificing having a huge fleet and having to gimp my economy to get the unit cap for it, it was then a behemoth with huge amounts of shields and armor, now it cost 10k credits and is a shadow of its former self. please reconsider making them powerful and expensive again its not like you can spam them with the pop cap requirements at 470 (iirc) they were also fairly easy to counter if you used the weapon nullifying ships and interdictors. for me having a ship class that takes ages to kill and does good damage is essential for the star wars experience just my 2 cents
  2. yea what if you had 10 upgrades unlocked via research but you could only enable 6 (similar to starbases)
  3. hey Eville 1st off omfg awesome job with this beta mate, just signed up and played a 6 hour game as empire (superstar dreadnaught thing ftfw) oh and dont worry i will be posting the 4 bugs i found ok back to topic, is it possible you could make caps like entrenchment starbases? what i am getting at is that the starbases in entrenchment require research unlocks but then you have to purchase the abilities for each individual starbase. if you could port this over to caps then what you would be able to do is give the player a choice about what systems they want to buy for each of their caps (ie more weapons but less shields and so on and so forth, further to this you could make the choices available for purchase level dependant so its in the players best interest to try to level up his caps to gain access to the more powerful upgrades. this would also make higher level caps a significant presence in any battle but also a bigger risk for the owner i don't know if my idea is coming across properly so let me know if you get what i am saying Deks out
  4. Hey Guys, Mantis Account under Deks also please let me in

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