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Kid-Cudi

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  1. Thanks again for all your help man I figured it all out now. WOOT!!!
  2. UnfBig is a works for me, "SO FAR" I notice some big changes that I have made but nothing with the turbo lasers yet because I Don't know which file controls the firing speed or damage of the laser I looked in subsystems and weapon folders after I decompiled but in weapons it only says set accuracy in Bturbolaser_12d_all and it must be like that for the other ones in weapons folder StartWeaponConfig(NewWeaponType,"AnimatedTurret","Bullet","BTurboLaser_10D","Normal",15000,27000,0,0,0,0,1,1,1,20,0,0,1,1,20,20,1,"Normal",0,0,0) AddWeaponResult(NewWeaponType,"Hit","DamageHealth","Target",15000,30000,"") setPenetration(NewWeaponType,0,1, {TurretArmour=0.1,}) setAccuracy(NewWeaponType,0, {SuperCapital=0.9999,}, {Hero_Large=0.01,}, {Cruiser=0.9999,}, {Destroyer=0.9999,}, {BigCapitalShip=0.9999,}, {Heavy_Frigate=0.9999,}, {Frigate=0.9,}, {SmallCapitalShip=0.9,}, {Heavy_Corvette=0.5,}, {Utility=0.5,}, {Mothership=0.9999,}, {Chimera=0.9999,}, {Heavy_Utility=0.9999,}, {Planet=1,}, {SubSystem=0.1,}, {Emplacement=0.1,}) setAngles(NewWeaponType,5,-100,100,-5,90) setMiscValues(NewWeaponType,4,0) if you were me and new at this, you would think that the folder called weapon would be Thee file to go into and match the weapon to the ship file and it would say range, accuracy damage ETC but no... So if anyone know what I am doing wrong of if it's in another thing or what not, please let me know. Thank you.
  3. Hello! it's me again and I have the same problem... Could you please fill me in on how I am suppose to complete the first mission? I cant get the freighters and transports or whatever to hyperspace out of the hoth system and everythings gets destroyed to sherds! I could be using the wrong Command line in the shortcut target box? the one I am using now is "C:\Documents and Settings\User\My Documents\My Games\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod PLANETPACK.Big,SWSOUND.Big,SWMUSIC.Big,GENHODS.Big,SHIPHODS.Big,CORE.Big -luatrace -hardwareCursor[/color]
  4. I really Appreciate your help so far Evaders99 Okay, The only files in the data folder that should be decompiled is the ones from the latest version, Correct? or do all the big files including the normal ones have to be decompiled to?(Homeworld 2 Big files) when decompiling them It's the middle button on Spooky's App where it says save all files to archive, correct? I just like to know if I am doing all this stuff the right way?
  5. Porbably because I havent decompiled all the big files because I only have The core decompiled, I think I am suppose to have em all decompiled or whatever using SpookyRAT
  6. Okay I tried that but It seamed to put the game back into the original state, which is homeworld 2 this is what is in the target box "C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" PLANETPACK.Big,SWSOUND.Big,SWMUSIC.Big,GENHODS.Big,SHIPHODS.Big,CORE.Big -luatrace -hardwareCursor -overridebigfile Before I took out -mod "C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod PLANETPACK.Big,SWSOUND.Big,SWMUSIC.Big,GENHODS.Big,SHIPHODS.Big,CORE.Big -luatrace -hardwareCursor -overridebigfile
  7. Excellent -overridebigfile <----- I need to put this in my shortcut target box in order to activate, Correct? for an example "C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod PLANETPACK.Big,SWSOUND.Big,SWMUSIC.Big,GENHODS.Big,SHIPHODS.Big,CORE.Big -luatrace -hardwareCursor -overridebigfile <--- (like this?) Thanks!
  8. I got some Homeworld 2, Tools and I decompiled almost everything in the mod files from the latest version of warlords which is the .big files and stuff and I just used a normal Text editor such as notepad to to view the subs files and I think that regentime in the files is the time it takes to regerate to fire again on that turret? am I correct? I just like to see those star ships shoot 2 or 3 Times faster then normal. Cana anyone help me out.... Please Oh and how do I recompile the files... and if I do that does it take effect?

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