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lookiamluke

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  1. This may be a long shot... but does anyone have a link to errantone's SWRDE? Would love to try it out! Thanks
  2. This may be a long shot... but does anyone have a link to errantone's SWRDE? Would love to try it out! Thanks
  3. Yeah, GNPRTB stands for general parameter table, i think (it's in the beginning of the hex code for the file). Yeah, these values control the movement speed of everything but ships and fighters. So factories, minor characters, troops, etc. traveling alone or together are all governed by these values. I am playing a game where I set it to 12 (instead of the default 100) and it is great. Missions are faster, there is more real-time strategy involved, things are all around much more enjoyable now. So, give it a try, you might enjoy the game in a new way.
  4. So, for as long as I've played Rebellion (which is since it came out and I was about 10 years old), I have wanted to change the amount of time it takes for things to move around the rebellion universe. It didn't make sense to me that things should take half a year to move from one end of the galaxy to another. Years and years later, I finally decided to track down the values controlling the hyperspace speeds of troops, facilities, major and minor characters, and special forces. I figured out that the default value for all of the above is 100. Rebed was very helpful as it let me change the hyperspace speed of ships until I found a value that matched the speed of characters. In terms of hex, this is a 64. Using a hex editor, I searched all of the files in the GDATA folder and found 64 in something like 45 files. I started going through these one by one, changing the 64 to 01 and testing. This was taking too long, so I picked the biggest .dat file in the folder and decided to start on that one. the biggest (10kb) file is GNPRTB.DAT. There are some 80 times the value 64 is found in this file. I started by changing chunks of values, and once i got a hit, I was able to narrow it down. To sum it up, I found the locations in the dat that control the default hyperspace speeds for most of the game objects. Additionally, I had to find the correct values for the millenium falcon effect that allows han solo to travel 2 times as fast as everyone else. by default this is a game value of 50 or a hex value of 32. Turns out han's speed is in the same dat file. The following table sums up the results I found. So each difficulty level has its own default hyperspace value, as well as each faction. I don't know if one faction can have a different value from the other for a given difficulty, but play around and you might be able to have a little more fun by speeding up this game. Note, you will need to use a hex editor to go to the listed address and change the default 64 to some other hex value. In the case of the millenium falcon effect, the default hex value is 32. File name GNPRTB.DAT Rebellion --- Novice 00000032 --- Intermediate 00000036 --- Expert 0000003a Empire --- Novice 0000003e --- Intermediate 00000042 --- Expert 00000046 Millenium Falcon effect --- Expert 00000a5e --- Intermediate 00000a5a --- Novice 00000a56

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