I propose to set there all our tactical solutions and tricks to discuss if it is Good-or-Baad to use it while playing by net. Balance isnt ideal, but we can fix it by arranging rules. So please put your voice for this: 1. Dont rush to capture defenseless hostile planet. You can send there 10-20 spyies and get info about 5-10 enemies planets at fartherst corner of Galaxy, very easy. 2. At early or middle stages of game (until there are no horrible huge fleets) it is very useful to defend planets with 3 steps: a. 2 shileds or 1 turret b. 3-6 squads of commando (for Sabotaging hostile fleet) c. 1-2 spies (working on Espinage at this planet) main planets also need General with army. 3. Playing by Alliance, send Solo with 1-2 battle heroes (exept Luke!) to Seswenna. Usually Empire is out of forces at the beginning and Coruscant is defended silly. Capture enemies heroes, destroy manufactoring. You can even capture the Emperor! If you havent planet at this system, board Solo on some ship and send that ship on some seutral seswennas planets. 4. If you gonna to lose planet - Scrap ALL buildings there. Let enemy to have nice clear ball of mud! Thus, Capture every undefended enemys planet and Scrap there everething. Thus, build enormous amount of sabotagers and destroy everething you can reach at enemys planets.