I've noticed a huge problem, at least for those of us not running blazing, state-of-the-art machines (hey, it was enviable three years ago!). About an hour into the game, it slows to a crawl, even with all the graphics set to low. I've checked with people w/ more processor, and it's not limited to older rigs, though it is worse on one. I've been troubleshooting this, and I've found the culprit: fighters (and bombers). One of my fleets had several dozen Trafed carriers, for over a hundred squadrons, each with 24 fighters or bombers. A lot of computers just can't handle all those separate ships - note the computer is tracking the orders for each squadron, and also a separate position for each fighter. My work-around is to slash the number of fighters/bombers by 3. Note that almost every squad has a number of fighters/bombers that is divisible by 6, so this works (and could even be doubled). To avoid any significant impact to gameplay, I tripled the fighter HP, fighter damage, build time, scuttle time (probably shouldn't have done that since a whole squad scuttles at once), and the anti-fighter damage ability. Based on my experience, gameplay is either unaffected or nearly so. I know some people may complain that this is contrary to the goal of rendering everything in-line with Star Wars, but let's face it: it's no fun if it crawls, and you've only zoomed in to see the fighters once or twice in the many hours you've played the game - you won't notice the difference. Feel free to call me a heretic, but it's a good solution for now. I'll post the files on the debugging website once I've finished tweaking them.