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sloosecannon

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  1. Could be a bad connection too... Sins has a pretty poor ability to detect desync
  2. Gah. I need to have "Notify when reply is posted" or I'll just miss it... I'll get working on the testing lol... I need to try to get SVN permissions online too. No experience with rigging unfortunately...
  3. As I recall SOGE has less of a invalid entity/mesh issue than SOTP had - one of the advantages of an open beta... Great to see you here Uni!
  4. Did you miss my post? I can host an svn server until EV gets this one back up...
  5. Hey Lavo - I can *possibly* host the current working version of the mod on my personal SVN server till ev gets this one back up...
  6. Well it could be a level 5 ability or something... for like the DCS or maybe even a super-ship...
  7. Wait... idea... two buffs, first deals 1,000,000 (or some outrageous number) to the planet, then the next one activates colonize (after like 5 seconds or so). Is that possible?
  8. Haven't graduated yet, but I will in a week or so... Tomorrow's the last day of school except for exams...
  9. So, in case y'all didn't notice, I kinda dropped off the face of the earth. Let me explain. GO SENIORS 2012!!!!!!! 'nuff said. Anyways, now I'm at the end of the school year, so I should be back on the face of the earth once again. -Sloose
  10. Which ones are YOU looking at? TIEs are extremely loud, for one...
  11. Yes, as SVN has it's magical ways of "updating" previously existing files. To it, a lot of the galaxy.dds was already "there" when you updated. This also happens when you are uploading things to the SVN, it doesn't upload the "whole" file. Oh so THAT's why it's so efficient... it doesn't just update the files by increment, it updates the data incrementally... that's kinda cool
  12. Max allegiance? Probably not... Assuming that value is not the one that changes by distance from capital (in other words, it could cause issues if decreasing by 5% decreases ALL planets by 5%... If MaxAlliegance for a planet say 10 jumps away is 5, then it would, in essence, make those uncolonizeable... However, if MaxAllliegance for ALL planets is 100, and that decreases it by 5, then that's OK.) The big issue here is that with research (and abilities), the AI doesn't seem to be capable of seeing or understanding negative effects. They love to spam abilities that *may* give them debuffs as well as buffs. This is where we get the AI killing itself off from... Volley fire for instance is a perfect example. The AI sees "YAY DAMAGE & ROF increase!" and doesn't see "Uh Oh! Shield regen decrease!" This is why the debuff from those abilities is fairly small (as I recall, it's a -5% shield regen debuff for Volley Fire that decreases as the ability is leveled up) EDIT: The other big thing is to have a way to undo those bad effects (for example, later on make a research entity that gives a 5% MaxAlliegance increase) EDIT EDIT: Wow. Just looked at your spreadsheet, and I am impressed. That's REALLY thought out. I think EJ had something like that for the ships WAAAAYYY back... but that's right impressive. Nice.
  13. Yup. And we all know how dumb the Sins AI is. It may research something that has bad side effects that could kill it...
  14. ^^Agreed with switching Geo SDN and Malevolance. Nerfing the Malevolance just doesn't sound right to me...

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