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GreatStar

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  1. Wow, the stuff I know about modding is very minimal. I will try different things and tell you how how/if they work. It worked with the Gallofree/trade ship I threw together. I used the Gallo file and Techtrade file in gameinfo, did some cut and paste, removed weapons and changed it's designation and a few other things. All I did was build off of your genius. I will also test the limits as to what it can handle.
  2. You could probably make the Death Star insanely expensive and use it as a very slow capital ship. The super laser would be it's planetary bombing weapon. A good way to control how many people have is to make the slot count a little over half of the total fleet size after maxing out that tech tree.
  3. I know this isn't Death Star related but I tweeked the Tartan Patrol Cruiser so it is my new scout ship. It seemed to make more sense.
  4. I had a solid idea for the ships and tried to implement it. First I used the Alliance Gallofree ships as Trade ships, with a few adjustments and weapons stripping. That worked. I also tried to make the Alliance Bulk Cruisers as Refinery ships, but it would minidump as soon as I tried to start the game. I had to re-install the mod after that.
  5. I had a solid idea for the ships and tried to implement it. First I used the Alliance Gallofree ships as Trade ships, with a few adjustments and weapons stripping. That worked. I also tried to make the Alliance Bulk Cruisers as Refinery ships, but it would minidump as soon as I tried to start the game. I had to re-install the mod after that.

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