Jump to content

Ryuzaki777

Members
  • Posts

    13
  • Joined

  • Last visited

Ryuzaki777's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. I haven't been very active, as I unfortunately have a real life, but I wanted to shout out to Eville, and everyone working on this mod, Thanks for putting in the time, and effort, and I thank Eville for the years of modding he had given us. You really don't get the thanks you deserve, especially for taking the time out of your OWN real lives to make these great mods for us. I apologize for not being active, as I should, but will try my damnedest to get back on the ball with squashing bugs. Thanks a bunch Eville for your work.
  2. My cousin, but she would want alot of money for it, and the job wouldn't be the best..
  3. I know I've probably brought this up before, and well its not really all important, but it truly would make CIS gameplay experience that much better. So I'm asking, are there any plans to finish the Malevolence's model. I can't completely help but I've found three images that might help if colors, lighting, and all that stuff is a problem. So here they are, and well just ignore this if its just a waste of time. The bottom link is off another mod, just to let you know. http://images.wikia.com/starwars/images/9/95/Malevolence2.jpg http://images4.wikia.nocookie.net/starwars/images/2/2a/Malevolence_profile.jpg http://media.moddb.com/images/mods/1/12/11094/Malevolence_1.jpg
  4. Does I have to resign up for beta testing, seeing as I've been gone so long?
  5. I agree fully with Eville, now in my personal opinion some of you have signed up to play the beta. JUST TO PLAY THE BETA....... stupid thing about that though is that its a beta test for a reason, and you as a TESTER are responsible to look for every little glitch, bug, and problem you see. This means, you can't just play it to have fun yet, otherwise it'd be a public release. You have to explore, and actually test things. I understand that many of you are actually testing the game, and doing your job. I am not criticzing these people, nor am I trying to give anyone a hard time. I do also apologize for long windedness, and perhaps that I might be stepping out of line by saying what I am, but still I feel like there isn't enough actual testing going on. So in conclusion I PLEASE URGE you to actually do the job that Eville has requested of us. That is all.(You can bitch me out now....)
  6. Alright so I've played a game on the beta, and so far I am enjoying it fully with no mini-dumps. I do have a few opinions for you Eville. One: Movement speeds::: Alright so I think since you've expanded drastically on the amount of tactical squares around each planet that the normal fast movement speed is alittle sluggish, maybe you should think about resizing the gravity-wells again, or speeding up the ships movements more. It would make things alittle more productive for higher-paced games. Two: Soundss::: The Sound Effects for the projectiles is horribly loud, maybe think about tuning it down a bit? Three: Engagement ranges::: Ok so with the resizing of the ships comes the resizing of everything else. And in my personal opinion the ranges in which ships open fire, is WAY TOOO much they should be relatively close to each other, as they were during the space battle of episode III. Just something to think about. P.S.: I have posted two minor bugs on the bug tracker. P.P.S: I have posted this on the Sins site forums too. ^_^
  7. Signing up for the beta, just registered on the bugtracker.
  8. Ryuzaki777

    Question

    I followed advise given to me on the sins forums and i got SOGE to work with 1.16 the mod is EPIC! and im very happy with it i cant wait for the newer version. there a few bugs with 1.16 the republic consular ship has an issue with the skin as does some of the other small frigate type ships but its not that bad it runs smooth but zooming or doing to much too fast makes the game run a bit choppy(couse my comp sucks so idk) but yea great mod id give much thanks to you eviljedi and whoever else worked on this mod thanks a bunch Ryuzaki
  9. Ryuzaki777

    Question

    Im extremely glad to hear that (im all about canon and always get pissed when games dont follow it) i have been extremely displeased with alot of lucas arts' work
  10. Ryuzaki777

    Question

    Thanks for the info and keep up to good work this is the best star wars mod ive ever seen im a star wars fanatic and from what ive seen of the mod its very well done. another curiosity though are the ship scales to canon? or is it just based off the sizes of the sins ships.
  11. Ryuzaki777

    Question

    Yea so I was wondering if SOGE is going to be compatible with sins 1.16 anytime soon?

Copyright (c) 1999-2022 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...