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Idle_Scholar

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    Versailles, France

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  1. Cheers for the update. Just give us a shout when you want to start going again.
  2. One final question, did you ever take the range of the PT down? edit: And the games stuck on end turn
  3. Hmm, we've been stuck on turn 1417 for a while now Speaking for myself I'm getting to the point now where any meaningfull upgrade to my resources involves building hundreds of structures.As you can imagine entering the contract details for every single structure is getting to be a bit of a chore. Ideally you would be able to get a quick quote or something which assumes full resources and builds it in one turn. Even more ideally would be the ability to build multiple buildings at once, like you can with ships. If you have can have them appear in a grid (with the user specifying the parameters) it would massively reduce the time spent building and allow much more time for decision making. edit: Running again now, cheers Mark. Do you want us to post in future when it goes down/pauses for a while? edit no2: Is there any way to move orbital installations? I built a load of missile launchers a while back and had to supply them individually with weapons cargo to arm them. Is there any way supplies can be supplied to a group rather than individually. Otherwise it's way too much micro to resupply more than a few of these things. Could there be some sort of indicator when a ship has its gravwells on? How do gravwells work? I think I've got my CC7700 on, but I've had a pair of NebB2's jumping in and out without being slowed down (as if there was no field there). Does it only affect enemy or neutral units, and does it exit ships from hyperspace at the boundary or just stop them leaving? The leave atmosphere order is never being completed, so orders after on the list never execute. There's a null pointer somewhere (yeah I know how helpfull that is.). I've tried to work out what causes it but haven't managed so far. It doesn't seem to break the game though which is why I haven't worked out why it happens.
  4. Is he in a fleet? Units won't process orders unless they are part of a fleet.
  5. The games been hanging in end turn mode for a little while now.
  6. All 'large capital ships' appear to be assigned the same place in a formation edit: My smallcraft seem to be being built with fuel, maybe because I have enough propulsion lying around or something. Or maybe because I'm building them at a vehicle plant.
  7. The 'Gravwell's on' order doesn't work. As in it won't actually add as an order, even though it shows up in the list you can't select it.
  8. Well you can get an idea of the resources from the cost. The shipyard is about 13M so compare it to the resources needed to build the World Devestator (16M).
  9. Try and keep track of your resources, see if it's actually using anything
  10. That's exactly the issue. I'm guessing it's only supposed to be able to build 10 units per turn.
  11. The vehicle assembly plant will build 10 units per order per turn, so if you place 100 orders of 10 ships it'll build 1000 ships in a turn.
  12. As far as I can tell only myself and Eldanesh87. Thing is for the first two weeks of the econ testing it was barely playable so everyone left.
  13. I think your problem is the bat file. You need to go to tools in the top menue of the folder (along form file, edit, view etc). You then need to select folder options in the drop down menue that appears. A option box should appear titled 'folder options' and with several tabs. Click on the one that says view. In the middle of the box should be a smaller box filled with checkable options and a scroll bar. Find the opotion that says 'Hide extensions of known file types' and uncheck it (click untill there's no green arrow next to it). Click Apply, then OK. The Galsim .bat file should now appear as galsim.bat.txt Delete the .txt at the end and enjoy. Sorry if thats all a bit condescending but I hope it helps. Also, when you do get in be aware that it takes a good week of playing before you can actually build any ships, but after that you swiftly move from your first Corellian Corvette to ISD's.
  14. Heh, there's going to be a clash of titans before very long I think...
  15. I think whats ideally needed is some code that extracts the resources needed from any unit in the fleet and subfleet.

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