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Aroth

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  1. Yeah, sorry about throwing that Bayonet into the works... I was waiting for it to recharge it's shields, but after about half a week of waiting it had barely climbed to 1/3rd strength. I decided it would be faster to have it destroyed and order a new one
  2. wow... that's one hell of a coincidence that both Turg and I have a ship named Pike...
  3. Actually Deathwatch, it wasn't the cache that was the problem - nor are you imagining things The Pike isn't, to my knowledge, an MNFRG - what it is is a Bayonet that jumped into the warzone, directly on top of a destroyed MNFRG, which it looted for parts, and then immedieately jumped away again - it was only in the warzone for 4 turns, but it apparently blew some stuff up while it was there. Which, btw, brings up a new bug report: Well, I can now verify that HTLBs only fire once every two cycles... Unfortunately, so do my LCs! My guess is that it has something to do with the fact that they share 'weapon sections' with the HTLBs.
  4. The game is in End-Turn mode right now, which is why none of your moves are being saved. Normally End-Turn mode only lasts a few minutes, but due to an error it won't get running again until Sunday according to Bern.
  5. Ahh, you edited while I was posting
  6. I suppose it's possible that the HTLBs are firing every other cycle, alternating battieres, and the report.txt just reports the non-firing cannons as automatic misses or something... but that seems unlikely. In my report file, it showed both batteries firing every cycle, with maybe 1 hit for every 4-5 shots for most of the engagement against the Heavy Gunships. If you drop their fire rate down to what it's supposed to be, 1 shot / 2 cycles, then the accuracy, imho, really needs a boost, or they'll be pretty much useless, as you'ld only see 1-3 hits every turn from a Bayonet's TLs, compared to something like the 20 hits / turn the CGUN's TLs was doing.
  7. They Bayonet was down to about 3% shields after the last ships was destroyed. The fighters didn't add much, but CGUN was plunking away for a good while, and the second CHGUN survived long enough to get into firing range and get a few licks in before being taken out. For some observations on my side: First, HTLBs seem to be firing twice as often as they're supposed to, according to the weapons part of the website. Both batteries were firing every cycle. On the other hand HTLBs are *incredibly* inaccurate. Not once in that entire battle did both HTLBs hit at the same time, even when firing at the CGUN which was close enough for the ships to be exchanging LC fire. Every cycle one missed and the other *maybe* hit. I'm not sure exactly how hit detection works, but currently the fact that HTLBs have such a long range seems rather useless, since they seem to miss consistently at their max range, while TLCs never seem to miss at all once they're in range (both targeting capital ships)
  8. Well, I'm the former Bayonet owner... not bad for complete autopilot apparently! I haven't been able to log in at all this weekend, so I'm afraid I can't provide much additional data. Oh, btw, Skyblazer if you read this... can you please stop camping my starting sector? The warzone is ten sectors north of here
  9. Aroth

    GALSIM update

    Well, as the Marauder/CRV commander, here are my general impressions of combat so far... It's a total crap shoot Really. Both the LFRG and NFRG fell off my sensors as I was closing. Declared war, and the next turn result shows the dead TDs and dead LFRG that I wasn't even sure was there any more... still no sign of the NFRG. The only targets around where a single TD and a CPC, so I let my ships engage them, for lack of other targets, and since it was then 4:00 am, I went to sleep. So, general conclusions: 1) Detection is really really iffy... too much so imho. At the ranges this engagement was fought at, these ships would be visible to the naked eye, and yet we still cant find them on sensors. 2) The 'many cycles / turn' format means that there is no direct tactical control over most engagements at this scale... ships don't last the 15 cycles under fire nessecary for you to be able to react to enemy changes (or better die rolls for your sensor check)... or maybe they did and I just slept through it. *Shrug* Anyway, I look forward to the battle report feature with great interest

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