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PR-0927

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  1. I should be getting extremely active with the mod. I just need to apologize for my current inactivity - I have finals coming up, and my grades are really sucking. I finish on June 3rd, and I have to move out that day (big mess day). But, the next day I intend to throw my 200% into this mod and contribute to it. Just felt I needed to explain my lack of current help. Thanks. - PR-0927
  2. Are you playing against the Empire by any chance? I believe the game crashes if you start off playing against the Empire in your first load (after a first load of a round, you should be fine). That's what was doing it for me. - PR-0927
  3. Hey, I'm PR-0927, formerly known as Majin Revan. I did modding and some skinning for JA, and made two vehicle models as well (although I haven't modeled since then and didn't really do the technical stuff). For SWBF I mapped heavily, and my maps can be found all over SWBFFiles (I also did the Saga Battles mod for it). For SWBF II I mapped and made the Rise of the Empire mod. Sometime in the middle I helped First Strike before they ported to BF2 (I did some lore, because they needed someone lore-knowledgeable, and my signature in SWBF/SWBF II maps was unreasonable "accuracy" to SW). I started helping out with A Day in a Life for Crysis, but that mod was put on hold. Since then I've been looking into getting back to modding, with a promising engine (SoaSE is beautiful - too bad it doesn't really need "mapping") this mod should be brilliant. I'm on WLM every once in a while at PR0927@gmail.com, which is also my e-mail address. Oh, and I'm EST, but I have night classes (no Friday classes though). - PR-0927
  4. PR-0927

    Report in

    I'm here, and ready to work. I have all essential programs and enough knowledge to get the job done. I also have WAY more than enough knowledge in lore advice if it is necessary or needed. All that is left now is to get some time, and to contact Rhineville. Being a freshman in college does take some time away, but only when I'm busy can I have time - when I have too much time, I tend to waste it all. Man, I wish I knew modelling stuff! Once we get models in, with hardpoints and all, someone will have to do all of the text-editing work to make sure each unit is shooting correct weaponry, has enough health, etc. (like .odf files for SWBF/SWBF II or .weapon/.vehicle files for JA). I can be that someone if needed - I tend to enjoy that in an odd and cruel way. - PR-0927
  5. While I'm no artist, I think I could do a good job on 2D art in icons and interface. I have many years of experience messing around with programs like Adobe Photoshop and GIMP. As for the correct icons and all, it won't be a problem. Part of my obsession in modding SWBF/SWBF II was realism/accuracy to SW. People hated my obsession of accuracy, and people loved it. Now that I think of it, if you need someone in lore, or to check accuracy, I genuinely believe there is no one better than me (besides good old GL or something, LOL). I was chosen as lore for First Strike for a while, until they decided to scratch being accurate to SW. And I'm lore for a Crysis SW mod. Lore is very fun for me, and by reading over 100 EU books and playing lots of games (and making my maps so accurate, to the extent of accurate amounts of ammo, laser colors, weapon names, correct classes, correct vehicle seating/seats/weapons, even turning game vehicles to autonomous tanks, as they should have been based off SW realism). - PR-0927
  6. Hmm, I'm wondering if EvilleJedi needs any help? Nobody seems to have responded to my post or the posts after it. - PR-0927
  7. Alright, so I'm very interested in helping out. I have played the Warlords mod for Homeworld 2, and I love it. I just got Sins of a Solar Empire, and I find myself staying up till times like 7:00 A.M., 8:45 A.M., and 9:45 A.M., on school nights to play it (I have afternoon classes - I'm a freshman in college). Anyways, I am not new to modding. My modding name for a long time was Majin Revan. I did a lot of modding for Star Wars: Jedi Knight: Jedi Academy, where I did things like skinning, some very simple "coding," and effects editing. I also ended up making two vehicle models for the game, although I didn't really know how to use any modeling program and had to send my models to another modeler to do the rest (like everything besides the overall shape, LOL). The models were a Variable Geometry Self-Propelled Battle Droid, Mark I, and a Yorik-et. That being said, I haven't modeled since, and have no intention to. My major models/mods for this game can be found at the below links: http://jediknight3.filefront.com/file/Droid_Starfighter;33683 http://jediknight3.filefront.com/file/Coralskipper;33734 http://jediknight3.filefront.com/file/Realistic_Effects_Mod;28014 http://jediknight3.filefront.com/file/Realistic_Effects_Mod_V20;29939 That isn't my only experience in modding. I made many maps for Star Wars: Battlefront and Star Wars: Battlefront II and even released a mod (one each) which was a series of maps adhering to the mods criteria. Here are the links to my maps and mods for analysis: http://www.moddb.com/mods/8457/saga-battles http://www.moddb.com/mods/8392/rise-of-the-empire http://starwarsbattlefront.filefront.com/file/Geonosis_Containment;45863 http://starwarsbattlefront.filefront.com/file/ILAATi_Imperial_Low_Altitude_Assault_Transportinfantry;37612 http://starwarsbattlefront.filefront.com/file/Kashyyyk_Shores;47010 http://starwarsbattlefront.filefront.com/file/Myrkr_Show_of_Force;45966 http://starwarsbattlefront.filefront.com/file/Naboo_Encounter;45925 http://starwarsbattlefront.filefront.com/file/Naboo_Kaadara_Coast;48411 http://starwarsbattlefront.filefront.com/file/Prototype_IAAT;42142 http://starwarsbattlefront.filefront.com/file/Rhen_Var_Chaos;48774 http://starwarsbattlefront.filefront.com/file/Thule_Moon_Remnants;49318 http://starwarsbattlefront.filefront.com/file/Tatooine_Entanglements;49211 I believe many of them became popular. Since I released the last of the Rise of the Empire maps (a half-assed one, I must admit, in order to get done with modding and relax before the summer ended and I started my first year in college), I haven't modded, and I miss it, LOL. I have messed with .lua "coding" in SWBF and SWBF II, and I edited text files for JA. I have messed around a little bit with EAW's .xml files, but I'm not proficient in any type of coding (I'm taking my first coding class at the moment, which deals with elementary Java, and I am not a computer science and engineering major, so I'm not sure how much more I will be learning). So, I basically want to help out. For a little bit I was helping with the First Strike mod for BF2142 in SW accuracy and information (the style found in my SWBF and SWBF II maps was about accuracy/being canon/realism, and I went insane in delivering that aspect, which I feel makes a game more enjoyable). However, when First Strike was ported to BF2142 from BF2, they felt I wasn't needed because of the unit customization feature of BF2142 (no need sticking a weapon with a soldier class if players could just choose one of three, according to them). That was during by SWBF II mapping, as was my EAW experimentation. I don't know how to mod SOASE at all yet, but I intend to learn. So, basically I'd like to help on this project, and make it the best SW mod ever - I feel this game is perfect for SW. I have no idea what kind of help you need. I guess I might be O.K. at some icon art or something, and filling in information would be alright by me (names of ships, HUD tags, descriptions, in-game text, etc.). I'd love to help in accuracy, and I guess I could make galaxy maps or something once I experiment with the mod tools (which are still in beta version, I understand). If there is a tool for game effects, I could help with that too. I'm in Eastern Time Zone (Ohio, U.S.A.). I'm a freshman at The Ohio State University, so I'm not sure how much time I'll be having - it will vary from day to day and week to week. I am taking 19 credit hours, but this quarter is almost over (finals from March 10th - 13th, Spring Break from the end of those until March 24th - I should have much time during Spring Break, and during the summer). I'm mostly free on Thursday nights through Saturday nights. Anyways, hopefully I can offer something to this mod. I love Warlords, and am saddened that I only discovered it recently (as in got it, December 2007), but had heard it thrown around before in forum discussions here and there when EAW was not yet released. - PR-0927

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