Alright, so I'm very interested in helping out. I have played the Warlords mod for Homeworld 2, and I love it. I just got Sins of a Solar Empire, and I find myself staying up till times like 7:00 A.M., 8:45 A.M., and 9:45 A.M., on school nights to play it (I have afternoon classes - I'm a freshman in college). Anyways, I am not new to modding. My modding name for a long time was Majin Revan. I did a lot of modding for Star Wars: Jedi Knight: Jedi Academy, where I did things like skinning, some very simple "coding," and effects editing. I also ended up making two vehicle models for the game, although I didn't really know how to use any modeling program and had to send my models to another modeler to do the rest (like everything besides the overall shape, LOL). The models were a Variable Geometry Self-Propelled Battle Droid, Mark I, and a Yorik-et. That being said, I haven't modeled since, and have no intention to. My major models/mods for this game can be found at the below links: http://jediknight3.filefront.com/file/Droid_Starfighter;33683 http://jediknight3.filefront.com/file/Coralskipper;33734 http://jediknight3.filefront.com/file/Realistic_Effects_Mod;28014 http://jediknight3.filefront.com/file/Realistic_Effects_Mod_V20;29939 That isn't my only experience in modding. I made many maps for Star Wars: Battlefront and Star Wars: Battlefront II and even released a mod (one each) which was a series of maps adhering to the mods criteria. Here are the links to my maps and mods for analysis: http://www.moddb.com/mods/8457/saga-battles http://www.moddb.com/mods/8392/rise-of-the-empire http://starwarsbattlefront.filefront.com/file/Geonosis_Containment;45863 http://starwarsbattlefront.filefront.com/file/ILAATi_Imperial_Low_Altitude_Assault_Transportinfantry;37612 http://starwarsbattlefront.filefront.com/file/Kashyyyk_Shores;47010 http://starwarsbattlefront.filefront.com/file/Myrkr_Show_of_Force;45966 http://starwarsbattlefront.filefront.com/file/Naboo_Encounter;45925 http://starwarsbattlefront.filefront.com/file/Naboo_Kaadara_Coast;48411 http://starwarsbattlefront.filefront.com/file/Prototype_IAAT;42142 http://starwarsbattlefront.filefront.com/file/Rhen_Var_Chaos;48774 http://starwarsbattlefront.filefront.com/file/Thule_Moon_Remnants;49318 http://starwarsbattlefront.filefront.com/file/Tatooine_Entanglements;49211 I believe many of them became popular. Since I released the last of the Rise of the Empire maps (a half-assed one, I must admit, in order to get done with modding and relax before the summer ended and I started my first year in college), I haven't modded, and I miss it, LOL. I have messed with .lua "coding" in SWBF and SWBF II, and I edited text files for JA. I have messed around a little bit with EAW's .xml files, but I'm not proficient in any type of coding (I'm taking my first coding class at the moment, which deals with elementary Java, and I am not a computer science and engineering major, so I'm not sure how much more I will be learning). So, I basically want to help out. For a little bit I was helping with the First Strike mod for BF2142 in SW accuracy and information (the style found in my SWBF and SWBF II maps was about accuracy/being canon/realism, and I went insane in delivering that aspect, which I feel makes a game more enjoyable). However, when First Strike was ported to BF2142 from BF2, they felt I wasn't needed because of the unit customization feature of BF2142 (no need sticking a weapon with a soldier class if players could just choose one of three, according to them). That was during by SWBF II mapping, as was my EAW experimentation. I don't know how to mod SOASE at all yet, but I intend to learn. So, basically I'd like to help on this project, and make it the best SW mod ever - I feel this game is perfect for SW. I have no idea what kind of help you need. I guess I might be O.K. at some icon art or something, and filling in information would be alright by me (names of ships, HUD tags, descriptions, in-game text, etc.). I'd love to help in accuracy, and I guess I could make galaxy maps or something once I experiment with the mod tools (which are still in beta version, I understand). If there is a tool for game effects, I could help with that too. I'm in Eastern Time Zone (Ohio, U.S.A.). I'm a freshman at The Ohio State University, so I'm not sure how much time I'll be having - it will vary from day to day and week to week. I am taking 19 credit hours, but this quarter is almost over (finals from March 10th - 13th, Spring Break from the end of those until March 24th - I should have much time during Spring Break, and during the summer). I'm mostly free on Thursday nights through Saturday nights. Anyways, hopefully I can offer something to this mod. I love Warlords, and am saddened that I only discovered it recently (as in got it, December 2007), but had heard it thrown around before in forum discussions here and there when EAW was not yet released. - PR-0927