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Danimal

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  1. dunno if it's implemented already, haven't noticed but when you spawn a large capital ship, could it come with a few fighters and bombers? Not enough to do anything serious, but maybe 1-2 fighter squadrons and a bomber squad. Or if you like, you could bugger all and have as many fighters/bombers as canon says
  2. Okay, good to know Otherwise; one of the best mods i've ever played
  3. well, no offense or anything, but i haven't got a clue what each ships strengths, weaknesses, and specialties are.
  4. I've never played the Territories mod, but it sounds like a great idea.
  5. Okay, so i installed the Warlords.6 mod the other day, I like epicness of everything, but as with everything, there are some downsides to it. 1) I know this has been mentioned a few times, but there's no information on anything, I know it's a pain in the ass but some of the ships i noticed aren't very combat capable, and have other uses; I'd like to know these before I buy the ship 2) I don't know if it's just me, but the first Hoth mission (and the only mission i played in the campaign) will kick your ass until your wearing it for a hat. Care to make it a bit easier? 3) I don't know if it's just me, but for some reason most of the ships (notably the A-wing and the Corellian Corvette) Don't seem to have any colour, They're just black and white and steel Grey Not that it interferes with anything, but it seems kinda odd. 4) on the first Hoth mission, when the fighters spawn from the Planet, they act like they're lagging and will pretty much fly around in several directions at once and are apparently super fast. 5) Finally, I've also noticed that some of the smaller ships (like the imperial landing craft) are near invincible, while, this would be nice on the owner's end, it's pretty unrealistic and sometimes a pain, Small craft aren't supposed to take 12 turbo laser rounds and still keep moving Not sure if I'm missing anything or not, but if i am; please let me know.

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