I didn't manage to extract the BIG files (I use Linux). But I did manage to extract the name of an SSD Executor: Vgr_Executor_SSD However, if I run Homeworld using the following code (I assume the Empire ships are contained in the IMPHODS big file?) -mod IMPHODS.Big -luatrace It still crashes on all campaign levels with the following code added to their respective lua files: {
tactic = 1,
type = "Vgr_Executor_SSD",
subsystems = {
},
buildjobs = {
},
size = 1,
shiphold = {
},
name = "Vgr_Executor_SSD",
teamColourHandle = 0,
hotkey = 0,
}, Except levels 15 and 16, for reasons unknown to me. The error I receive on other levels has something to do with Progenitor Movers: could not find family Mover_Hgn, All family names should be defined in data\scripts\FamilyList.lua. So, what's going on? Why is it complaining about movers just because the IMPHODS.Big file is loaded?