Hey everyone. I'm a little disappointed in the performance of ordinances, so here is my analysis on what I have encountered in regards to the Proton Torpedo. If anyone has data or an opinion of their own please share it. I'm also curious how the concussion missile preforms. Hit Rate: -87 Torpedoes were fired of which 74 Hit. This is roughly an 85% hit rate. I think this is a fairly good hit rate for a ship of this size, no complaints. Damage: -The enemy MC40 lost 5% of 105774 Hull Hit Points so 5289 damage -74 Torpedoes hit so it comes out to be 71 damage per hit. -In Order to kill 100,000 worth of hull points it would take 1409 PT hits, so assuming 85% accuracy, 1658 PTs would need to be fired at the target or 185 XJW (Cost 126484), 104 BW (Cost 51168), or 119 EW (Cost 49504) I personally believe that torpedoes need to play a larger role, especially since they are a limited weapon. Right now everyone's ship is just producing weapons, but in the future these weapons will need to be crafted, moved to the front line, and loaded on ships. To account for this added trouble in loading ships with weapons, I propose one of the following Ideas: Idea One: Simply Up the Damage of the PT If the damage were doubled, I believe that the PT would become a truly viable tactic. Essentially it would make it so 5 squadrons of BW (60) fighters, could take down an MC40 or equivalent ships. With the current hordes of fighters, 60 BWs sounds like nothing but to load them all to capacity would take me 226 cycles or 32 Hours. Idea Two: Up the Damage of the PT Significantly but Make Them Hit Shields Proton Torpedoes, in most books, games ect I've seen do not go through the shields necessarily. If the PT were made to be a weapon like the other ones which doesn't automatically penetrate the shield the damage would have to be increased by 3x or 4x.