Hi, First of all, great job with the mod, 0.45 was great, models looked great and all that, really enjoyable mod anyway. But I'm having some troubles running the new version of your mod for some reason, which leads me to my second part...how do I fix my problem? To help y'all doing that, I'm gonna try to explain what's actually up, and what I've done so far, see if I haven't forgotten anything or something like that... Ok so first well...I've installed the game, then patched it to 1.1 version. Quite obviously I then downloaded all the .BIG files in the download section of your website. Then I put em' all in the Data file in my Homeworld 2 directory. Didn't work. I just got a black screen....then back to windows. So I then went on your forums, and tried to do some reading, eventually found an appearent solution to my problem...so I redownloaded all the files, and it actually improved my situation for now I can actually get to the game menu. So of course I then tried to run a player vs CPU game, to try the mod out, I pretty much leave the game rules (Warlords 0.5) unchanged with a few exceptions, then I run the game, first on one of the new maps (above Coruscant I think), it loads, and as it got to "Universe"...it crashed and went back to windows. Now I tried quite a few things to try and get it to work, like not changing the game rules at all, using a classic map (first one actually), and so on...but nothing worked. I also tried to create another ingame profile...didn't work. So...any idea about what the problem may be? And how I could fix it? And in order to help you helping me...here's the HW2 log, as I've seen that you guys often requested it : Tue Jan 16 10:44:05 2007 Loaded Archive: 'Homeworld2.big' UTIL -- filepath failure, path doesn't exists 'D:\Games\HOMEWO~1\data\locale\english' Loaded Archive: 'english.big' Loaded Archive: 'Planetpack.Big' Loaded Archive: 'SWSOUND.Big' Loaded Archive: 'SWMUSIC.Big' Loaded Archive: 'GENHODS.Big' Loaded Archive: 'PLATHODS.Big' Loaded Archive: 'IMPHODS.Big' Loaded Archive: 'REBHODS.Big' Loaded Archive: 'PIRHODS.Big' Loaded Archive: 'CORE.Big' Loaded Archive: 'FIXES.Big' Loaded Archive: 'PATCH.Big' Loaded Archive: 'CW.Big' Uing ..profiles\ for profiles folder Cannot overwrite function SobGroup_SplitGroup Cannot overwrite function SobGroup_SplitGroup Cannot overwrite function SobGroup_SplitGroup Cannot overwrite function SobGroup_SplitGroup Cannot overwrite function SobGroup_SplitGroup Cannot overwrite function SobGroup_SplitGroupReference GAME -- Using player profile PopoKilleR Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 2 Using ATI Technologies Inc.'s 2.0.5819 WinXP Release RADEON 9700 x86/SSE2 renderer (Suspected driver is atioglxx.dll 6.14.10.5819) Loaded Archive: 'englishSpeech.big' Loaded Archive: 'Music.big' SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created Build name: The Dust Wars - AutoBuild3569 - Ordered by smmatte Built by : mrbuild Data path : D:\Games\HOMEWO~1\data Cannot overwrite function SobGroup_SplitGroup Unabled to find data:animatics/combined512x512x30HzNS.avi Resetting fp control word. CmdLine: -mod Planetpack.Big,SWSOUND.Big,SWMUSIC.Big,GENHODS.Big,PLATHODS.Big,IMPHODS.Big,REBHODS.Big,PIRHODS.Big,CORE.Big,FIXES.Big,PATCH.Big,CW.Big -luatrace -hardwareCursor Starting Level: data:LevelData\Multiplayer\Deathmatch\2P_HOSTILITIES_END.LEVEL EngineTrailStatic::getTweaks requesing index(0) that doesn't exist. EngineTrailStatic::getTweaks requesing index(0) that doesn't exist. EngineTrailStatic::getTweaks requesing index(0) that doesn't exist. Thanks for your time...and sorry for the long ass post .