The SWS team's desire is to essentially jump straight to the SupCom version of their mod. They already have complete models (highpoly) and weaponsets etc, and the SupCom tools available should mean that SW:SupCom should be the first fully featured conversion released for SupCom, within a couple of days for initial units-only, with several more months following for additional GUI interface changes etc and skinning for the overall look and feel. And really glad to see that you are looking into Sins as a possible platform. I was hoping as much (you could prolly tell based on my response to the thread I made earlier ). And a full featured DX9/DX10 engine by an unproven team seems grat in theory, but in practice, it takes years for small dev teams to iron out all the bugs - look at Spring, or ORTS, etc. As for supcom for space - the bottom line unfortunately is that 2D worlds can never fully realize the depth of space based combat. HW2 came closest to realizing the combat aspect of it, but its poor resource and gameplay scaling means that Warlords is only a combat simulator, and not a full game. If Sins can deliver what its promising, it will be a perfect fit indeed... personally in terms of graphics, I think what the are delivering already (in terms of prettiness) is absolutely mind blowing, given the scale of the damn thing. And of course itll prolly improve as more bugs are ironed out.