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Yamato1

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  1. The only other time I've seen the Invincible-class dreadnaught was in X-wing Alliance. Or was it X-wing vs. TIE fighter?
  2. I'm not sure, only EJ can tell us, we're just guessing. I think that .zip file might have something to do with something....
  3. I added FIXES and the new PATCH, but the AI still isn't making any destroyer yards. Invincible Dreadnaught works now, though. And the fighters aren't so.... "bumblebee-ish" in their movement.
  4. Good question. What is the new command line, if any?
  5. Yeah, but it doesn't switch back to "stay docked" is what I'm saying. I use the command, I even use the menu and hit "stay docked" but they just won't stay in the docking bay.
  6. I like using the Escort Carriers (when playing humans, not the AI... they produce way too many fighters at once..). Fighter defense, can hold 12 squadrons.. Yeah. Otherwise it's ISD IIs and Enforcer cruisers for me.
  7. Man, looking back on my post I just realized I sound like a complete dousche. I hope I didn't annoy you, EJ, I do respect the work that you have done on this mod. I just said all that the wrong way. >_< Sorry. Oh, question. Those "TIE Bombs". Are those supposed to be kamikaze units, or... ? EDIT: Oh yeah, I just remembered. I don't think this was mentioned, but I've had problems with loading fighters into ships. They dock and stay there, but when I bring up the Launch menu, they automatically launch without my prompting, and then when I try to RE-dock them, they won't stay in, they just launch as soon as they dock (a-la refuel/re-arm, etc)
  8. I hate sounding like an idiot, but what is a Hamachi network?
  9. I've been playing this mod for a while now. Best mod I've played for HW2 (or for any game, for that matter). You've done a really good job with all of the models, as well as re-coding the weapons graphics/effects. My only problem (aside from what has been posted) is that when ISD IIs, or the SSD are build, they tend to free-float, like the guy at the nav controls fell asleep on it. The SSD in particular. When it moves, it sort of does it at a "I'm gonna fly the ship side ways and turn it upside down while I'm at it, hur hur" The only way I can get around this is to constantly Hyperspace it all over the place. EDIT: Oh, and the Lancer Frigate tends to have a tough time actually hitting anything it shoots at. I know Lancer's cannons can track better than they have been. Had a squad of 6 take on a large group of gunboats. only a few of the gunboats got blasted, all the frigates got bombed to hell.

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