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appleshampooid

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  1. Yeah, I filed this bug with the Wine devs, in case it's actually a bug or missing library call in Wine, maybe they'll be able to fix it: http://bugs.winehq.org/show_bug.cgi?id=16149 I hadn't thought about an emulator, mostly because I'm not sure if I even have an XP installation disc sitting around here...I think I do, I'll have to go digging. Windows free since 2005!
  2. Oh yeah, I'm running Ubuntu 8.04 and wine version 1.1.8 (latest Beta).
  3. Hey folks, Just started playing Rebellion again after probably 4 years, except I'm all Linux now and am running it under wine (windows API/emulation layer). I saw a message way back about wine but thought I'd start a newer one, since I'm not having the same problem (player statuses show up fine). The problem is that tactical battles don't work at all (I've played my first few games simulating them, which blows since the AI controlling MY fleet sucks just as bad as the computer's ). I've followed some of the suggestions (got a native d3drm.dll) and it seems to have changed the bugs around, but I still can't get it to work. The standard failure mode is: the battle monitor comes up and all the controls are there, but I can't see any of the ships or the starfield. I can issue orders to my ships just fine. But as soon as I click unpause to start the battle, or I try to click ANYWHERE in the starfield, the game crashes. There are a bunch of errors at the console, and I'm not sure which ones are relevant, but I've pasted the complete terminal output here. I'm hoping there are some wine gurus hanging around here! Anyway...hoping to play some multiplayer, but would like to get tactical mode working. I'm guessing most multiplayer games actually play out the battles? Seems lame to simulate with the AI.
  4. IMO the key is to start exploring/colonizing from the very start of the game. You know after you capture the two leaders that the base is going to floating around out somewhere on the rim (or possibly the core), so there's no reason to put off getting a foothold out in the rim. I use imperial probe droids a lot early in the game to see if I can find any rebel presence out on the rim, and if so I try to take over that whole sector (although usually they're gone by the time you get there, if they detected the recon mission at least). Also try to build small fleets with lots of troop capacity for colonization. Especially in the end game, you know they aren't going to have resources for a lot of ships, so there's no reason to go out there with a SSD and multiple Imp IIs. Really all you need is a Victory (I or II) and a bunch of assault transports, maybe a Carrack or 2. The reason I say Carrack is that all 3 of those ships mentioned have a 60 or less hyperdrive rating, so they can really move out there, and that kind of fleet can easily handle a few starfighters, or a nebulon-B or something. I few Assault Transports are almost as good as a lancer with their laser rating. So yeah, start colonizing early, and in the end game send those fast fleets around dropping troops, assaulting neutral planets if you want, or just send your diplomats all over the place. If you control a lot of the rim by the time you've got the two leaders, then the base won't be as hard to find. With this strategy I was recently able to win on day 858, huge galaxy, expert difficulty I had all but 3 core planets and most of the rim controlled, and the base actually ended up in the core. I haven't played Rebellion in years, so I don't remember if this was typical for my empire games or not. Note that my playing style is pretty obsessive...I have the game on Very Slow for most of the time, making sure every single resource (construction yard, shipyard, training facility, personnel, fleet) is always engaged in something useful if possible. It takes a while and you do a lot of "move to slow to bump to the next day and then move back to very slow to take care of everything."

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