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SmallPox_pff

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  1. Really nice idea, that would make a really cool mod. And the basics of it wouldn't be difficult to do and then only some story like missions to unlock new techs or something, yeah your idea is awesome! I hope we'll see this in any mod
  2. I think this won't work properly, because STORY_CONSTRUCT checks only if an object/unit has been build, yet, but while you're building Boba your enemy could build him as well. Of course the chance that this happens becomes smaller if you set a lower build time. And then one last thing that I'm not sure about: You'd have to put a STORY_CONSTRUCT event and an event that disables the build option for the hero also in the AI's story files. I'm not sure if this works.
  3. Since I'm working on a campaign at the moment I might have a look at this, too. But it's shame that such a good mod with great ideas died
  4. Our Mod got a new forum join there! http://z3.invisionfree.com/SWOTE/index.php?act=idx
  5. yes he is with his brandnew SD Mk 1 ;D
  6. I'm planning to release my first mod for FoC. It's almost finished only a few things are still missing. It will do following changes: Empire: -Eclipse SSD buildable in GC -A second Executor SSD buildable in GC -StarDestroyer Mk1 buildable in GC(Avenger's model) -StarDestroyer Mk2 buildable in GC(Avenger's model) -Venator buildable in GC -Emperor uses DS2 at tech level 5 -Tarkin uses StarDestroyer Mk1 "Executrix" in Space -Venator spawns Eta-2-Actis Jedi Interceptor and V-Wings -Republic Dreadnought buildable in GC -Venator Turbolasers are blue -Loronar Strike Cruiser buildable in GC -Clone Troopers(1upD's Skins) buildable in GC -Clone Trooper Blaster shots are blue -Eta-2-Actis buildable in GC for Groundbattles Rebels: -Home One Class MonCal Cruiser buildable in GC (has a Hangar) -MC80b(KoF's model) buildable in GC (Has a Hangar) -Mc104(from SAU) buildable in GC -Mediator Cruiser buildable in GC -Mon Mothma uses New Republic Star Destroyer in Space -CC7700 Figate buildable in GC -MC40 Frigate buildable in GC -E-Wing buildable in GC -New Hero: Booster Terrik; uses ISD MK II "Errant Venture" in Space Underworld: -Providence Destroyer(KoF's model) buildable in GC -Lucrehulk Battleship(KoF's) buildable in GC -Firespray Squadron buildable in GC(Boba's Ship) -Urai Fen uses Providence Destroyer in Space -AAT Tanks(KoF's model) buildable in GC -Battledroids(KoF's model) buildable in GC -Super Battle Droids(KoF's model) buildable in GC -Mandalorians buildable in GC(buildable on Mandalore) -Munificent Frigate(KoF's model) buildable in GC -Venator Star Destroyer buildable in GC -New Hero: Leonia Tavira; uses ISD Mk II "Invidious" in Space Other Changes: -Added New Planets(only available on equal footing GC map): -Bastion -Rodia -MalachorV -Starbases are more powerful and spawn more units(only to keep the balance) -Pop Cap increased to 35 -Easy AI gets more Credits in GC(a little bit more challenging but not too much) that's it... but there is something I need help with: for some reason i'm too stupid to add the new icons, so it would be very nice if i'd find somebody who can help me with that. Comments please
  7. I found this in campaigns_underworld_gc.xml: Rebel, 4 the rebels only tech up when you've bought all new units right? what if you change the max tech level to 5 and add new units for tech level 5? Do the rebels have a new tech level then?
  8. Not only rebel's. I just had the same bug with the empire >. But if it's a bug in the game everything is okay .
  9. I had a really strange bug with my mod when I played it the last time: The Consortium corrupted one of my planets and placed a fleet in the orbit of this planet. The first strange thing was that the space battle did not start. Then I send a fleet to attack the consortium fleet and the battle started. Then it became really strange because my rebel level 4 space station was suddenly replaced with a consortium level 4 space station. After I won the battle it said that I had lost a level 4 station. What could be wrong there?? ???
  10. After recoding the providence it still goes through other units when I call it as reinforcement .
  11. I didn't convert it, I used Keeper_of_Faith' model on eawfiles.com. Is there a way to fix this with xml?
  12. I have a problem with a Providence that I've added to the game: It always flies through other ships. How can I fix this problem?
  13. I have another question: I found basicempireplayer.xml and basicempirenogalacticai.xml. Is the first one for the AI player in GC and the second for skirmish? Sorry for double post; I wanted to edit the last one.
  14. 1.)Thanks, it works fine now . 2.)The ships spawn too close to each other. Any ideas how to fix this?

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