Jump to content

Lavo

Members
  • Posts

    1,416
  • Joined

  • Last visited

1 Follower

Personal Information

Lavo's Achievements

Mentor

Mentor (12/14)

  • First Post
  • Collaborator
  • Posting Machine Rare
  • Conversation Starter
  • One Year In

Recent Badges

0

Reputation

  1. I use Photoshop CS5 for any and all image editing, with a less than legal version. Model making is done in 3ds Max. Rigging can be done in either 3ds Max or Softimage XSI (the latter being free), I use the latter personally as I find it easier to use. A number of modeling/rigging tutorials can be found here: soase.x90x.net The main differences between EaW rigging and Sins rigging are as follows: 1) Rigging in Sins is purely cosmetic, in EaW it's for the actual weapons. 2) Sins nulls need a direction and also need points for buffs and abilities. In EaW this was unneeded as any necessary directions were defined in the hardpoint's XML entry. 3) Sins models need to have a tangent map, and, in general, need to be exported as a single model with multiple materials. In EaW you could have multiple "sub-component" models to a main model; this is how things such as real turrets and losing pieces of a ship is possible. Warb can add to this as I'm not overly familiar with EaW rigging.
  2. Only the Republic has a different ranking for Admiral. Perhaps this would work better, and also make the GAR similar to the Imperial Navy, which would make sense:
  3. Lavo

    SVN Update Log

    Update: January 28, 2014 | Revision: 1125 -Added in new music set (thanks to Ludo Kressh!) -Reverted Full Squadron to old autocast conditions -Changed glow on crystal planets -Changed some colors
  4. It's really more of a Nar Shaddaa type planet; with the appearance of a decaying Coruscant. Got none in particular that I want in.
  5. Lavo

    SVN Update Log

    Update: January 26, 2014 | Revision: 1124 -Bastion Moon now starts with 32 tactical slots -ORD planets now start with 16 civilian slots -Buff Nimbus' health, reduced construction time -Removed Nantex Interceptor from play, replaced it with the Tri-fighter, and added in the Advanced Droid Bomber (credit to Z3r0x for the model/skin) -Added in new skin for Mandator -Thanks to Burntstrobe and Warb, virtually all of SoGE's planet textures have been redone and look much, much better. Credit goes out to Z3r0x/RaW for the Ecumen texture
  6. Very nice! Glad to hear things are progressing. That being said, I modified the crystal planet to be green to fit our lommite's color and I got a good Rusty texture going. I also made a go at doing DA textures for the new Shipyard/Clean Industrial planets and the Industrial (Eriadu) planet. Not perfect, but they will do the job for now: http://imageshack.com/a/img837/776/13na.png http://imageshack.com/a/img30/9404/c6r5.png http://imageshack.com/a/img560/4270/v5uw.png http://imageshack.com/a/img545/2157/mftw.png
  7. Great minds think alike; as it turns out I decided on Eriadu as well.
  8. Well, if we were going with IS then we'd have to phase out our current set, which I would enjoy doing. Black Holes are in as a possible star option actually. Hrm. I see what you mean about the standard Industrial. I don't think the texture that was previously picked out fits it, truth be told. I'll look through Burntstrobe's textures again, maybe I can find something that works.
  9. Warb, would it be possible for you to make a DA texture for Burntstrobe's W_planet_adumar.dds? That skin would work great for the Industrial and Shipyard planets.
  10. Excellent. Making the mesh invisible, or replacing all of them with a Black Hole, is a big no. The former would look absolutely strange, in particular as you have to research star jumping tech with no stars. As for the latter, I have some star-themed events in mind, and I'd rather not lose those, so-to-speak. That being said, I do prefer IS' stars over our own, wouldn't mind at all if you went out and slapped theirs in, on the condition that you edit some of the existing star entity files rather than make new entities, to cut down on the needed GSD tweaking. I like the sound of this. Keep me posted! Also Warb, thanks for rigging up that CIS bomber! Didn't even know you had done that until I looked at the mesh myself, that will make it even easier to slap in.
  11. Thanks a bunch for those Warb! I like those icons, they look quite nice! Will compare their size to vanilla's icons; I found Nova's to be slightly too large.

Copyright (c) 1999-2022 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...