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RedMage323

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    Teh uber RedMage

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  1. The code I tried to use to get the AT-TE turrets to actually move was actually based on the Gargantuan's code. I'm thinking Avenger just has to edit the model, and make each turret a seperate file like any other targetable hardpoint. (Not that we have to make the AT-TE turrets targetable though)
  2. Well... I couldn't get the turrets working, but here's the FoC version of the mod: http://files.filefront.com/AT_TE_Minimod_V1zip/;6450949;;/fileinfo.html Here's the code I tried to use to get the turrets to work, just in case someone else wants to try: <!-- AT-TE Hard Points --> <HardPoint Name="HP_AT-TE_01"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleB_00</Fire_Bone_A> <Fire_Bone_B/> <Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones> <Fire_Cone_Width>5.0</Fire_Cone_Width> <Fire_Cone_Height>5.0</Fire_Cone_Height> <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting> <Is_Turret>Yes</Is_Turret> <Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle> <Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset> <Turret_Rotate_Speed>5.0</Turret_Rotate_Speed> <Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees> <Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees> <Turret_Bone_Name>Hips_turret_02</Turret_Bone_Name> <Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>0.8</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>1.2</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>1</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>250.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> <Fire_Category_Restrictions> Air </Fire_Category_Restrictions> </HardPoint> <HardPoint Name="HP_AT-TE_02"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleB_01</Fire_Bone_A> <Fire_Bone_B/> <Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones> <Fire_Cone_Width>5.0</Fire_Cone_Width> <Fire_Cone_Height>5.0</Fire_Cone_Height> <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting> <Is_Turret>Yes</Is_Turret> <Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle> <Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset> <Turret_Rotate_Speed>5.0</Turret_Rotate_Speed> <Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees> <Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees> <Turret_Bone_Name>Hips_turret_03</Turret_Bone_Name> <Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>0.8</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>1.2</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>1</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>250.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> <Fire_Category_Restrictions> Air </Fire_Category_Restrictions> </HardPoint> <HardPoint Name="HP_AT-TE_03"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleB_02</Fire_Bone_A> <Fire_Bone_B/> <Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones> <Fire_Cone_Width>5.0</Fire_Cone_Width> <Fire_Cone_Height>5.0</Fire_Cone_Height> <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting> <Is_Turret>Yes</Is_Turret> <Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle> <Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset> <Turret_Rotate_Speed>5.0</Turret_Rotate_Speed> <Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees> <Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees> <Turret_Bone_Name>Hips_turret_04</Turret_Bone_Name> <Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>0.8</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>1.2</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>1</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>250.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> <Fire_Category_Restrictions> Air </Fire_Category_Restrictions> </HardPoint> <HardPoint Name="HP_AT-TE_04"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleB_03</Fire_Bone_A> <Fire_Bone_B/> <Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones> <Fire_Cone_Width>5.0</Fire_Cone_Width> <Fire_Cone_Height>5.0</Fire_Cone_Height> <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting> <Is_Turret>Yes</Is_Turret> <Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle> <Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset> <Turret_Rotate_Speed>5.0</Turret_Rotate_Speed> <Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees> <Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees> <Turret_Bone_Name>Hips_turret_01</Turret_Bone_Name> <Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>0.8</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>1.2</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>1</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>250.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> <Fire_Category_Restrictions> Air </Fire_Category_Restrictions> </HardPoint> <HardPoint Name="HP_AT-TE_05"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleC_00</Fire_Bone_A> <Fire_Bone_B/> <Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones> <Fire_Cone_Width>5.0</Fire_Cone_Width> <Fire_Cone_Height>5.0</Fire_Cone_Height> <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting> <Is_Turret>Yes</Is_Turret> <Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle> <Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset> <Turret_Rotate_Speed>5.0</Turret_Rotate_Speed> <Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees> <Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees> <Turret_Bone_Name>Hips_turret_06</Turret_Bone_Name> <Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>0.7</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>1.1</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>1</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>250.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> <Fire_Category_Restrictions> Air </Fire_Category_Restrictions> </HardPoint> <HardPoint Name="HP_AT-TE_06"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>No</Is_Targetable> <Is_Destroyable>No</Is_Destroyable> <Fire_Bone_A>MuzzleC_01</Fire_Bone_A> <Fire_Bone_B/> <Randomize_Between_Fire_Bones>No</Randomize_Between_Fire_Bones> <Fire_Cone_Width>5.0</Fire_Cone_Width> <Fire_Cone_Height>5.0</Fire_Cone_Height> <Allow_Opportunity_Fire_When_Targeting>True</Allow_Opportunity_Fire_When_Targeting> <Is_Turret>Yes</Is_Turret> <Turret_Rest_Angle>0.0, 0.0, 0.0</Turret_Rest_Angle> <Turret_Rotation_Offset>0.0, 0.0, 0.0</Turret_Rotation_Offset> <Turret_Rotate_Speed>5.0</Turret_Rotate_Speed> <Turret_Rotate_Extent_Degrees>90.0</Turret_Rotate_Extent_Degrees> <Turret_Elevate_Extent_Degrees>60.0</Turret_Elevate_Extent_Degrees> <Turret_Bone_Name>Hips_turret_05</Turret_Bone_Name> <Fire_Projectile_Type>Proj_Blaster_Cannon_Green_AT-TE</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>0.7</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>1.1</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>1</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>250.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Tie_Crawler_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Infantry, 5.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Vehicle, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Structure, 5.0 </Fire_Inaccuracy_Distance> <Fire_Category_Restrictions> Air </Fire_Category_Restrictions> </HardPoint>
  3. I'll see if I can get the turrets working before I upload the file. But I thought you needed to do something to the model in order for the turret to move also? Or did you already do that? Meh, I'll just go find out what happens myself.
  4. Pretty good, though the animations could use some work, and for FoC, you CAN make each individual turret move. BTW, my EaW doesn't work, so I had to transfer it to FoC myself, would you like me to upload it/send you the file, so you don't have to do that work yourself? I assure you, it's exactly the same, just for FoC.

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