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NovaRaptor

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  1. could you show me some more complete code. I've never heard of this.
  2. Maybe i'm slow but hoe do you get hero's to actually change when you tech up in GC. Is that LUA scripting or some thing else. Like Mara changing to a lightsaber and then defecting.
  3. Yeah, if you don't have the space layer set at SUPER then they'll be all over the map. But only one ship can be at the SUPER space layer. If you have more than one they just overlap.
  4. Those aren't Gravity well projetors. Those are power generators. ONE BLAST WILLL KILL US ALL! No it's really awesome. Good idea.
  5. Yeah internet explorer if you just want to look but not touch. It will even tell you if you messed up code.
  6. I take no credit for that nebulon b thing i found that ages ago on the internet. I don't even know who originally created it. Photobucket.com is a photo sharing site just go there and create a profile and follow the directions. as for the tags just keep trying one until it works.
  7. i had alot of trouble with this my self. There are two ways around it that i found. 1. Create a skirmish specific version of whatever unit has the problem. Thats what petro did on alot of units. Then make it Yes 2. Look at the team tags on alot of heros they might mention their space unit as a or a try one or both of those. The first one works 99% of the time. The second is tricky and doesn't work some times for whatever reason. Hope this helps.
  8. Check the code for the fleet commander, since he's the only non-modded infantry that can be built in the space tab. Yes Might help but... This tag should do it.
  9. Here's a couple more, not that it seems that any of these gets even close to made. (Wishes had money to buy program and model) Heres a tie oppressor http://i38.photobucket.com/albums/e135/novaraptor/TIE_Oppressor-SWG.png Some Sovereign type SSD http://i38.photobucket.com/albums/e135/novaraptor/sssd1.jpg and a quad tiered Nebulon B http://i38.photobucket.com/albums/e135/novaraptor/071.jpg
  10. Wow thanxs for the informative response. I should have known the Arch Hammer code was in the darktrooper files but i never had a reason to go in there. I also know what GUI Row is used for now. I love the weapon swap ability, it floods my mind with ideas. Any way i have a few more questions. Has anybody got Silris spawn to work in space. My problem seemed to be that the targeting didn't work. I tried to spawn a special squadron. How come it can be so hard to get the game to register a new hero. It seems that even if you put tag the icon won't appear at the top of the screen. But if you put that tag to many times your get a double icon. thanx in advance
  11. I've got a butt load of units modded into my game and i'm having trouble trying to figure out what line of code tells the command bar to bump the icons onto the second row. Some are there and some are not. Also where in the heck is the arch hammer XML. I can't find the code for it anywhere. I also want to know if anyone got the RV_XWING model to fire proton torpedeos. I tried attaching it to various bones but nothing worked. Any imput would be greatly appreciated.
  12. Yeah, i suggested the gas droid model. But under certain circumstances the Consortium already salvages from destroyed units os what would you use the droid for?
  13. Must...use...awesome....capital ships. Hurry and enlightin the world with your mod, Mr.Crisp.

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