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Nomada_firefox

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  1. Thanks again. I have one small question about one EAW problem that I do not know if it can be resolved making something on models, when you create one new ship very big and you select on game key "c", you can not make a near zoom, can be it resolved or eaw was not thought to work with big models?
  2. If I´m not wrong the shader meshadditive make white transparent and not the black.
  3. Thanks Mayor A Payne by the info but I have some questions. What is the LOD MESH? is it the original object mesh from the model? What is the "node hierarchy"? How can I change it? About textures, on last XWA General Tagerton models I made 4 or 5 different texture files from 512x512 but not one or two from 2048x2048 because I have thought that game would load better them, is it correct?
  4. I have seen that some Evilljedi models converted by others are smaller (on megabytes) than my same model and I would like know if you can compress the alo when you export with 3DMax. And one thing more about size. What is better? have six dds texture files from 512x512? or have two from 2048x2048? It would be interesting to know when I end General Tagerton Dominance, Warhammer and Predator EAW versions.
  5. I would like know if I can add some light glow efect on space ship windows as on XWA by example.
  6. Are you sure? I can let you see this email from Totally games. Now tell me that why you are not as me if you think that I´m porting models. And I do not understand very well what you can tell us but the torrent is a ilegal file share. Very ilegal, you can find on it only ilegal software. And abandoware............very ilegal, game companies do not let it. Sorry Droid803 by tell it on your mod thread but it is the true.
  7. I would like know what is the numbers "1220" and "2749" on these lines from Animationsfxmaps.txt SURFACE ev_at-st_move_00 1220 AT-ST_FOOTPRINT B_Foot_L SURFACE ev_at-st_move_00 2749 AT-ST_FOOTPRINT B_Foot_R
  8. All fixed, I do know the exact problem but I reinstall all the main files from game and now 32CB is running and most important I see all the new icons. Problem? probably a corrupt file or some hidden.
  9. Sorry by my English but all you know that I´m not English. Step by step. -I had one commandbar running on the mod, a 32MG TGA commandbar. I could add many of new icons on it without problems. -Somepeople told me that they do not see the icons. Other people told me that the problem is the 32MB commandbar and they told me how I must make one new CB. -I make it, I tested it on game. It runs. -But when I try add new icon on it...........I do not see it on game. -When I try again put the old 32MB CB, game does not load well the icons. -And happen the same when I try make a new CB. I can only play with the first 16MB CB that I made. Solution if there are one?
  10. I had one FOC MT_COMMANDBAR.MTD with one MT_COMMANDBAR.tga 32MB file and I created one 16MB file because some people told that some video cards can not load 32MB file. The problem started when I put on my computer the new 16mb file, it runs well but when I tried as always add a new icon with MTDEditor-1.1, game does not load the new icon. Some days ago I had the same problem with one new unit and I could load the icon next from 1000 changes on icon but I do not know remember what I made on it and now I need help because........... When I load the old 32MB file.........game do not load well the game icons as if I delete the MT_COMMANDBAR.tga And if I try create a new MT_COMMANDBAR.MTD with a new MT_COMMANDBAR.TGA happens the same. What can I make with it?
  11. I would like know the neccesary frame for one move_00 anim from a fast walker by example.
  12. Yes, if you know mod the game, you can download Eclipse models on filefront by example.

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