Proper scaling would be awesome I assume you mean where the Vasari can just jump directly to any planet (with the structure)? I'd actually think not using that would be more accurate. Due to the nature of how hyperdrives work, you can't just make a straight line to any destination, you have to worry about objects in the path, hence why most travel is done through the so-called 'lanes' jumping from planet to planet. I think the only happy medium here would be to have more connected planets unlike the current games where a straight line could be made between two planets, but you can't jump directly there. There's two routes you could go. You could start from pre-clone wars and have research be what brings you through the clone wars tech, trilogy tech, etc. Or this route could be taken. Personally I'm for the former (or a choice, if possible). This route would work well though I think, massive upgrades (fleet-wide armor, shield, etc) that actually make a difference would be a refreshing change than those that don't seem to help at all (where greater numbers always defeats higher upgrades.) Though one example of where this route becomes a problem is things like fighters. I could be wrong, but after playing around a bit, there seems to be a hard limit of two types of fighters allowed.. anything more than that and it's like it the data parser can't handle it, complaining of missing attributes that are right below it. Hence there would need to be an upgrade path of TIE Fighters -> Interceptors and I haven't even figured out if that kind of squad upgrade is possible. This sounds very cool. When I've often though of re-imagining Rebellion, the thought of companies producing the ships via contracts and the like always comes up. Even to the point of letting players BE one of the companies, expanding and defending their holdings, etc. Though playing as KDY or the like is likely out of the scope of this mod.