@Sutur : you can't just run using IMPHODS.big since there are lots of other files that it depends on (weapon effects, scripts, subsystems, etc.). When you look at the properties of the shortcut for running the mod, there are a whole lot of .big files used. The " -luatrace" flag does not do a good job of capturing a problem if there is a missing graphic effects, sound or subsystem file (among others). I don't know if EvilleJedi has source management software in use or not, but part of what I would like to do with helping him get the v0.45 ships into the new format is to create a project for each weapon and subsystem that has ALL of the files used by it (sounds, fx, etc). The unique files for each ship would be their own separate projects with project dependencies identified for each subsystem that it uses. I want to do this for all of his stuff : WarLords, ReHash, the proposed KOTOR minimod, etc. The problem is that even after that is all done there are lots of things that are still interconnected (like the AI, build and research scripts, starting fleets and so on) which would need manual adjustments. I'm trying to find scriptable ways to make this side of things more flexible too.