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Admiral8Q

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    Michigan, U.S.A.

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  1. My suggestion is to partition your hardrive and install 98 on one, XP on the second, and Vista on the third (Or put Vista on C: if it's your main system). I still use 98 to play Rebellion because it works best on it. On XP it doesn't work for me worth dirt.
  2. I'm looking for the download for the more accurate galaxy where Coruscant is in the very center and the core worlds surround it. I had it a few years ago, however I'd like to get it again. Cheers! Admiral8Q
  3. Ah crap, I missed the meet Better yet, send me an email But you know, DSL can't play with DSL
  4. I'm back at playing SWR again. I'm supprised no one has tried these firghters out. I found they work better than the original ones. I recomend playing them! And I would still like comments!!!!
  5. Has anyone tried these fighters? If so, I'd like to know what your oppinion is
  6. I'm still in Gamespy, sorry I was webbrowsing and missed you Oh Sihsboy, if you join a game through TCP IP it shouldn't cause a problem
  7. I've modified the fighters to balance them out more. TIE fighter - 33% cheaper to build and maintain. This makes them still useful to produce in large numbers even when the Interceptor has been researched. TIE Interceptor - No change TIE Bomber - Ion cannon 20% stronger TIE Defender - Ion cannons added. It always bugged me that the Defender didn't have Ion cannons in SWR because their design includes two Ion cannons. Y-Wing - Ion cannon 20% stronger, shields 28% stronger. This makes Y-wings, although old and slow, still somewhat effective later in the game. X-Wing - Unchanged A-Wing - slightly faster and more agile B-Wing - Improved shields and a slight increase in agility. Less than an X-wing, but more than a Y-wing I've uploaded the cards here. Try them out and tell me what you think. I had to cut the zip file in half so I could hotlink it. One has the Rebel starfighter cards, the other the Imperial ones. http://admiral8q.250free.com/rebellion/rebfighters.zip http://admiral8q.250free.com/rebellion/impfighters.zip Oh, these are to be loaded in RebED. Unzip them to a new folder, then load them one by one in RebED. Feedback would be apretiated. I've play tested all the modifications except the cheaper TIE fighters. It all seems to work well so far. I sent a Nebulon B frigate to an Imperial planet with 4 TIE interceptors and 4 TIE Defenders. My two A-wings dealt with the Interceptors, but the four Defenders completely knocked out the shields of my frigate before I had killed them all. Enjoy!
  8. Don't make the same mistake me and a friend made. He was hosting, but after 400 days the game crashed and he hadn't saved since about day 100 It's good for the host to save every 10 turns or so, just to be safe
  9. Yeah, the "New energy found" only gives 1 or 2 squares, whereas the "natural disaster" whipes it down to almost nothing. It's a serious flaw in the game
  10. I'm just installing Gamespy now. I should be in within the next 15 to 20 minutes EDIT: Ok all set. I'm sitting in the Rebellion room as Admiral_8Q
  11. Now doesn't that just plain suck
  12. Is there any way to shut off natural disasters? It's damn annoying.
  13. Thrawn90, I don't know if you still check these forums, but I'd be happy to play a game with you. I could give you advice as we play and point out any mistakes I see you make. There is alot to learn in SWR, hell I'm still learning strategies and tricks
  14. Ok I recieved you email I should be Admiral8Q in Gamespy, if I can remember my password By the way, it's 2:00 PM when I make this post. What time is it for you?

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