I've modified the fighters to balance them out more. TIE fighter - 33% cheaper to build and maintain. This makes them still useful to produce in large numbers even when the Interceptor has been researched. TIE Interceptor - No change TIE Bomber - Ion cannon 20% stronger TIE Defender - Ion cannons added. It always bugged me that the Defender didn't have Ion cannons in SWR because their design includes two Ion cannons. Y-Wing - Ion cannon 20% stronger, shields 28% stronger. This makes Y-wings, although old and slow, still somewhat effective later in the game. X-Wing - Unchanged A-Wing - slightly faster and more agile B-Wing - Improved shields and a slight increase in agility. Less than an X-wing, but more than a Y-wing I've uploaded the cards here. Try them out and tell me what you think. I had to cut the zip file in half so I could hotlink it. One has the Rebel starfighter cards, the other the Imperial ones. http://admiral8q.250free.com/rebellion/rebfighters.zip http://admiral8q.250free.com/rebellion/impfighters.zip Oh, these are to be loaded in RebED. Unzip them to a new folder, then load them one by one in RebED. Feedback would be apretiated. I've play tested all the modifications except the cheaper TIE fighters. It all seems to work well so far. I sent a Nebulon B frigate to an Imperial planet with 4 TIE interceptors and 4 TIE Defenders. My two A-wings dealt with the Interceptors, but the four Defenders completely knocked out the shields of my frigate before I had killed them all. Enjoy!