I tried the AotR 2.05 When comparing it to SWRebellion, the most differing things for me are: - fleets fly so fast between stars systems - heroes, they re-spawn. It was more realistic, when someone was dead, he/she was dead. - mission system - no diplomacy, no counter-espionage, etc. it's kinda tragic... - it seems worse fleet database, ground units, etc., or maybe it is somewhere there, i haven't just found it yet. I applied some additional changes to AotR, there were in XML files variables "hyperspace_speed_factor" I changed them from 0.07 to 0.0035, Twenty times less. Now, there is time to strategically plan galactic conquest. I may change it to a bit faster velocities, but for now, it looks similar to SWRebellion. This would be remedy for the first difference. And for me, that's huge!!! difference I think about making re-spawn of heros to making them mortal. That would require re-balancing of the game maybe, but would feel more "real" There are indeed diplomacy missions for Bail Organa. They are more like planned events. And he seems to die each time??! Then re-spawn. Anyway, I know almost nothing about modding SW EAW/FOC. But overall, there may be hope for this game through mods like AotR, just needs much more work.