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mart7x5

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  1. Thank you! And I have installed the files already, started a game and everything works ok so far. Asteroid graphics displays well, and it is very good to read encyclopedia about planets...
  2. I checked more info on EAW/FOC editing. There are many tools to mod the game and reading events scripting from FOC map editor from Petroglyph, I think it may be possible to make a game quite similar to Rebellion. There is possibility to declare integer flags and by events increment their values. This gives possibility to declare planetary properties and in game modify them. It is possible to make Heros not coming back. About diplomacy, present AotR 2.05 system uses R2D2_Slicer ability. It's quite far from what we have in Rebellion. I was thinking about doing diplomacy only based on events, that would modify these newly declared flags - let's call it Rebellion support property. Each diplomacy event would increment the property value + or - , depending on Rebels or Empire is doing diplomacy. This would respawn the Hero, after some time in game. I wonder if the respawn can be done on that planet where diplomacy was done, it might be possible. Now, there is event trigger assigning a planet to a faction, that can be triggered/tested by the value of the flag. Such net of events would have to be created for the whole galaxy. I still need to read more about events, what triggers them and other, but it seems possible to do it. Not easy, but possible.
  3. I tried the AotR 2.05 When comparing it to SWRebellion, the most differing things for me are: - fleets fly so fast between stars systems - heroes, they re-spawn. It was more realistic, when someone was dead, he/she was dead. - mission system - no diplomacy, no counter-espionage, etc. it's kinda tragic... - it seems worse fleet database, ground units, etc., or maybe it is somewhere there, i haven't just found it yet. I applied some additional changes to AotR, there were in XML files variables "hyperspace_speed_factor" I changed them from 0.07 to 0.0035, Twenty times less. Now, there is time to strategically plan galactic conquest. I may change it to a bit faster velocities, but for now, it looks similar to SWRebellion. This would be remedy for the first difference. And for me, that's huge!!! difference I think about making re-spawn of heros to making them mortal. That would require re-balancing of the game maybe, but would feel more "real" There are indeed diplomacy missions for Bail Organa. They are more like planned events. And he seems to die each time??! Then re-spawn. Anyway, I know almost nothing about modding SW EAW/FOC. But overall, there may be hope for this game through mods like AotR, just needs much more work.

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