Has anyone here done the mod homeworld 2 complex? The mod brings out allot of new gameplay mechanics for skirmish games. For more info http://www.homeworld2complex.com Why am I bringing this up? Because I believe warlords could benefit from this, especially considering the type of ships there allready are warlords and the history behind them. Things like having crew and officer limits, the type of starships that can be used are depent not on just resources and ship class limit, but the amount of crew there is available and the officers needed to direct the large ships. Or the fact the larger your fleet gets, the more expensive it will be to maintain. I remember the previous build to have those factory complexes and although that was a great start, I felt something was missing...the interactivity of a base, it's traffic. Do you remember the old Xwing and Tie fighter games? Some of those missions were like destroying specialised crew headed for a star destroyer or taking out the supplies needed for repair. What if all those extras were automated occurances (comparison to complex's trade canisters and crew ships) I'm using the star destroyer as an easy example. For instance if subsystems were destroyable, and crew lives are lost to specific areas..resupply of personel and material are neccesairy in an isolated area. Even the ships that transport those goods are targettable by lonesome fighter squadrons (giving small scale engagements a bigger role too) EvilleJedi, what are your thoughts to this? Am I thinking too grandiose here?