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chr0n1x

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  1. I am going to release a new version this weekend, I have been delayed and not modding lately because I have been doing some programming and school has started. I will try to fix as many of these bugs as possible and open up the map a bit more.
  2. Yeah but the V-Wing crashes a bit, its unstable in the build menu.
  3. V-wing must be spawned from a ship, its like the TIE fighter, and the Venator, add the appropriate tech level and build reqs, cost, and speed to the listing. Delete or comment out the Jedi_cruiser_e and Jedi_cruiser_r, well both under it, so only the top large listing is still active, otherwise you get 2 icons.
  4. There are more advanced versions, they will be used by Darth Vader in space, plus there are TIE Defenders and many others, but they were not being used really, so they did not get in teh game, but other mods will have them for the full game. Jsut to make sure there is no confusion: Full EaW Release: Feb 16th My Mod release: Shortly, need to do some more things.
  5. Release date is Feb 16th. Mara Jade should work, she should not crash. Now Obi-wan should not be in there but the AI has found a way to build him so I will try more things to disable him.
  6. Well they won't be done for the demo, but perhaps someone (maybe me) will do a mod to add some more heores to the full game, those that are missing. Someone with modelling experience as well perhaps, or maybe in one of the bigger mods.
  7. The hacked exe is in v1.0 of my mod, goto http://chr0nos.filefront.com and choose empiremodexe.rar, I think thats it, it should be the second last one.
  8. If they do not give support for the big packages then there will be problems, unless they make their own modeller. (Not likely)
  9. Empire Mod v1.2 by Chr0n1x Note: I will be adding Kuat, and Mon Calamari next version and then I will be reinstating the requirements for buildding an ISD/MonCal, you will have to control either Sullust, Mon Calamari or Kuat, but don't worry, Kuat will be given to you in the beginning, make sure you hold it! Changelog: <--v1.2--> Enabled Fire HyperVelocity Gun button Added Story for Empire Increased Reload Time for Ion Cannon Ion Cannon does not affect objectives in land battles anymore Hypervelocity Gun does not affect objectives in land battles anymore Fixed double hero bug(I think), thanks to DarkArjapa Added Sullust, Geonosis, Eriadu and Corellia To install, simply extract & overwrite the xml, Scripts and Text folder to \GameData\Data Folder, this will work with any version of my mod 1.0+ unless specified. To Uninstall: Delete your xml and Scripts folder, then go into your text folder, delete MasterTextFile_ENGLISH.dat and rename Backup__MasterTextFile_ENGLISH.dat to MasterTextFile_ENGLISH.dat D/L: http://files.filefront.com/empiremod12rar/;4668202;;/fileinfo.html Contact: Petroglyph Fan Forums Thread: http://pff.swrebellion.com/index.php?topic=1980.0 Email: chr0n1x@clonetrooper.com
  10. Empire Mod v1.2 by Chr0n1x Note: I will be adding Kuat, and Mon Calamari next version and then I will be reinstating the requirements for buildding an ISD/MonCal, you will have to control either Sullust, Mon Calamari or Kuat, but don't worry, Kuat will be given to you in the beginning, make sure you hold it! Changelog: <--v1.2--> Enabled Fire HyperVelocity Gun button Added Story for Empire Increased Reload Time for Ion Cannon Ion Cannon does not affect objectives in land battles anymore Hypervelocity Gun does not affect objectives in land battles anymore Fixed double hero bug(I think), thanks to DarkArjapa Added Sullust, Geonosis, Eriadu and Corellia To install, simply extract & overwrite the xml, Scripts and Text folder to \GameData\Data Folder, this will work with any version of my mod 1.0+ unless specified. To Uninstall: Delete your xml and Scripts folder, then go into your text folder, delete MasterTextFile_ENGLISH.dat and rename Backup__MasterTextFile_ENGLISH.dat to MasterTextFile_ENGLISH.dat D/L: http://files.filefront.com/empiremod12rar/;4668202;;/fileinfo.html Contact: Petroglyph Fan Forums Thread: http://pff.swrebellion.com/index.php?topic=1980.0 Email: chr0n1x@clonetrooper.com
  11. The rebels are still able to build the heroes somehow, I don't know why, i am going to try some other solutions.
  12. That bug, I think someone had that before, make sure your files are 'clean' as in do not have another mod installed, that seems to fix it. Look at Resender's posts, hes the one who had the problem, he 'cleaned' his demo and it works. As for the Ion cannon, it was not liked by many people, however you have a good point, I might lower the firerate then re-add it. [edit] Increased the reload time of the Ion Cannon and I may have a fix for the lack of model stopping/delaying victory.
  13. Empire Mod v1.1.2 by Chr0n1x Changelog: <--v1.1.2--> Removed Ion Cannons Fixed bug where AI would "build" any hero Reduced AI agressiveness Fixed Hardpoint issue with space stations higher than lvl 2 D/L: http://files.filefront.com/empiremod10_112rar/;4658962;;/fileinfo.html Contact: Petroglyph Fan Forums Thread: http://pff.swrebellion.com/index.php?topic=1980.0 Email: chr0n1x@clonetrooper.com
  14. Empire Mod v1.1.2 by Chr0n1x Changelog: <--v1.1.2--> Removed Ion Cannons Fixed bug where AI would "build" any hero Reduced AI aggressiveness Fixed Hardpoint issue with space stations higher than lvl 2 D/L: http://files.filefront.com/empiremod10_112rar/;4658962;;/fileinfo.html Contact: Petroglyph Fan Forums Thread: http://pff.swrebellion.com/index.php?topic=1980.0 Email: chr0n1x@clonetrooper.com ============================================================= This is a question for the fans, the Hypervelocity gun has no model ingame, I have enabled it for space combat, do you guys want it to stay in the mod or be removed?
  15. Well we can only try this in the full game, but probably not becuase it has a different targeting system I think.

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