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ElevenThirtyOne

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  1. Thanks. There is no ETA for the final product. But we should have an Alpha build ready by xmas. WE've had alot of trouble with people offering their help then disapearing but its been moving along quite well and it looks great so far!
  2. It's currently in development. Due to the seemingly inevitable problems of limited help with this its virtually a solo project but tis actually moving along quite nicely.
  3. wow, thanks guys. AdmiralToguroAni, I have the image already. Its from a bg pack for SW 3D stuff I think. What I really need is a brighter blueish starfield like in the movies. Tho I can photoshop it but hoping not to have to do that work. Krytos, Can you make the stars a little brighter and resolution to 1024x768 that would be great. I think I'm going to overlay what you did over another one I have. Thanks again guys. This is for the SW:GCW project, if you were wondering.
  4. I need a large 800x600 or 1024x768 .. basically a big screenshot of a very generic starfield shot maybe from SWG Jump to lightspeed or from a SW movie. I need something very clean and large. No nebulas or planets or ships. Tho I can edit stuff out. Anything anyone can provide would really help! Post here or email to: jon@eleventhirtyone.com
  5. Oh - my bad Evader... I never thought about it quite like that. Thanks for the props too. Just in the short while we've gotten some great response for SW:GCW and should have lots of "inspiring" things to show very soon.
  6. Hey! The official development site of SW:GCW is up. There isn't much there - yet - but very soon we will be discussion every facet of the game in hopes to lock down a version 1.0 design build. Please check out http://www.SWGalacticCivilWar.com - register and post if you wish to become a developer (even a non-technical one). You will then be given rights to the developer forums. Look forward to seeing you on the new site! JOnny
  7. Hey! The official development site of SW:GCW is up. There isn't much there - yet - but very soon we will be discussion every facet of the game in hopes to lock down a version 1.0 design build. Please check out http://www.SWGalacticCivilWar.com - register and post if you wish to become a developer (even a non-technical one). You will then be given rights to the developer forums. Look forward to seeing you on the new site! JOnny
  8. No worries BadSamaritan. Wait until the new site is up... 1 day. And I'll make u a moderator to mod the official FAQ thread.
  9. Wow Eville stuff is really cool! Would love to get some of his work into SW GCW. We won't be doing true 3D environments cuz it would be TOO resource intensive for a Flash Web Browser based game however... I did some experiementation taking a SW 3D model and converting it in Swift3D and then inporting the 3D vector image into Flash. The results were pretty good... and its all vector so no quality loss. So we'll definately need that for all the ships and facilities for sure. Just so everyone knows... the game is still in the conceptual level so many things like COMBAT may change. The website will be set up tonight or tomorow. And I'll breakdown all of the games components and we can dicuss each one to develop it in the best fashion. Let me quickly tho answer BadSamaritan's FAQ: Yes, the game is and will always be free to play, to pay for server fees we will be accepting donations once the game is live. Yes, you can sell anything to anyone, no matter which faction. Commodity Exchange facilites can be built in any system that act as a an open market. Absolutely. Combat both space and ground will play out in a new kind of system. While still in the conceptual stage, at this point given the fact that SW GCW is a browser based game and units can be attacked at any time even when a player is logged off, combat will be auto-resolve. However, a battle may take several minutes or longer to auto-resolve given the size of the fleets in question. This is to add more realism and strategic methods to the game, where you could "hold up" or distract an enemy fleet while another fleet attacks a primary target. At this point it will be the same as the original faction... perhaps we can build a "independent" system where if you say are Imperial and breakoff to become an Independent you are no longer part of that rank system. Yes you can tax worlds under your factions control. Yes high taxation will cause your faction's influence to drop. Too many military units will not cause a revolution. There will be maintenance fees for player and faction facilities and units. Likely the unit will degrade before being destroyed.
  10. Stellar_Magic, The game is tentatively set to be from about 10 years before Ep4 - till - beyond Ep6. Since events in the game happen in a linear fashion... ingame events may even mirror the films to some degree. The current document is a little vague in areas but it is a work in developement. The new site and forums will be set up in a few days and discussion on the various aspects including how COMBAT will be played out will be determined. BTW whos ElvilleJedi?? And how can I get in touch with him?
  11. JediIgor, Thanks for you feedback. You're right we need to do alot of testing and determine ALL our options with regards to backend and backend databases.
  12. BTW here's an easy one... What domain name sounds better? http://www.SWGalaticCivilWar.com or http://www.StarWarsGCW.com ??

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