Well, I have a few ideas to kick around for this mod. Really, you should focus in the ability to be able to do anything in this game within the limits and designs of Star Wars. For Example, Let say I want to develop a experimental warship with the ability to cloak itself but with the downside of not being able to see. Or I want to be able to design a Ship that will operate in Deep Space and service warships that is in the navy. There was a design like that somewhere on the website. But there should be the flexiblity to be able to design and do anything in the limits of Star Wars. As Well, I think this is very important... The Galaxy itself. The Galaxy is a very interesting place in the Star Wars Universe. Such as the Unknown region, Corporate Sector, Hutts Space, The Imperial Remanants, The Yuuzhan Vong coming in, The Wild Region, and so on. There are many things in the Galaxy that defines Star Wars and Lucasarts should have incorporated that in the first game but they decided to make it very simple which was okay at the time that it was released. So for this mod, Dont make it simple... Create tradelanes, create sectors that is very important... Unknown region should take up 25 percent of the galaxy and should be able to send in ships to explore the unknown. As we know now, that the Unknown region is being entered by the Skywalkers and a couple other people to look for the Chiss, and several things. Oh as well, the Core should be there too. it is very tight space there as well and makes hyperspace travel there dangerous. See what I mean? There are many pros and cons in certain areas of the galaxy. It is not just about the ships you built... It is also about the strategy you deploy in order to defeat a foe. Like for example, in the Yuuzhan Vong and New Republic War... The New Republic is very paranoid of those Yuuzhan Vong Intredictor mines. The Yuuzhan Vong mines the hyperspace routes that is commonly used. So We should have that but do take in the consideration that there is many hyperspaces routes. For Example, Leia and Han Solo takes detours and takes longer to get to where they want to go because those mines are there so they have to get around it. Another excellent example is when Ackbar surfaced in the New Jedi order and came up with a plan to defeat the Yuuzhan Vong or in reality make the New Republic and the Yuuzhan Vong forces even. He came up with a plan of constantly hitting the Vong where they are weak to make the crew more experienced and then a few months later he ordered a new base to be created at a dead end planet where there is one way in and out thru Hyperspace. Then a lot of the Yuuzhan Vong elements of the fleet came in to attack that base and then Ackbar deployed mines to trap the enemies there. Then brought in more of the New Republic fleet and then the Yuuzhan Vong for the first time ran away and was almost or most of the fleet was decimated by the mines. See? That is strategy there... That is tricking your foe. As well, the intelligence should have a big part in this game too. Because it allows you to be able to figure out your foe or figure out things you know? Intelligence has a big part in everything. That is how Ackbar concieved this plan to even the odds against the New Republic. So this is my two cent worth... JediGreg should focus on the ability to do anything in the galaxy as in designing ships and worlds. Then Focusing in putting in the Galaxy the right way. Not simple... Meaning just plain sectors... But what really belongs in the galaxy. Let me know if anyone agrees with me or disagrees. Thanks!