Hi. I was just wondering how Kurukaze has been going on with his experiments to include more regiments/spec forces etc. I appreciate that this is a time consuming job and difficult job and as someone who has no programming experience I'm not going to be critical in any way. The more characters that can be added the better. If there was the option to add new special forces, then may I suggest that the recon options for the Rebels and the Empire be made the additonal forces. These forces don't tend to be modifed much. This would then free up 2 slots that are currently editable in RedEd to add other forces that may or may not be for the use of both sides. e.g. "Black Sun Spies" for Espionage, that are quick to build for both sides, but very, very expensive, low combat values (they get paid for information, not to die), and reasonable espionage figures. This would be offset by a high maintenance value. Long term you would be best with your own Spies. Both the existing espionage slots would then be filled with side specific Spies that are cheap to maintain, provide better intelligence (higher value), and are willing to fight it out more (higher combat figure) but take much longer to train (build) The second "now available" slot could also be available to both sides. e.g. a "Bounty Hunters Guild" slot. Their usage could be tweaked to suit the user, from a better (but much more expensive and quickly available) version of the Noghri Death commandos abducting more powerful characters, or sabotaging facilities - take your pick. Anyway, if Kurukaze can post a brief update of his successes/failures to add more units I'd appreciate it. Happy Christmas everyone. Mike