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GrandAdmiralJello

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    Warhammer, computer games, star wars, star trek
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    Loughborough, England

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  1. The maximum number of downloads has been reached. Reupload please. edit: Actually, nevermind, just deleting the briefing dlls works just as well.
  2. So I tried this, and it's worked quite well--with one problem: RebED insists I don't have a complete install, and refuses to let me load cards.
  3. This is an excellent tool, and it's very helpful. One of the things I'm wondering is if it's possible to make all the Rim worlds colonized and inhabited... but still invisible? I want to be able to use all the worlds as nicely inhabited ones, but I don't want to know where the Rebel HQ is at the start of the game.
  4. Aha. So even if we can't have "Leia" moved from Yavin, if she's an Imperial character that starts on Yavin, she'd just be made a prisoner? That's not terribly insurmountable, so long as I can send a fleet over to rescue her or something. Hm. Well, I'll go look for your tool and see what can be done. If I did switch the characters between the files as well, would that impact other things? In other words, do the files have references pointing to them that say "THIS character is Leia and THIS is Noval" or are they just taken in the order that they appear in the files? EDIT: !!!!! It works! The Rebels can't see Leia as a prisoner--BUT if I send an Imperial fleet over to capture her, it works. She becomes a usable Imperial character. Hm. The only problem, of course, is that I'm required to capture Yavin at the beginning of every game. There's no possible way to change Leia's starting position, I imagine, though... so this is better than nothing. I'll keep experimenting--but this is a good start! Thanks to your tool, I might get my idea working.
  5. To summarize for everyone else--it didn't work. We tried giving Noval Leia's family ID, and it crashed the game. We tried switching their family IDs and giving Leia the ID of a minor character, and it crashed the game. So it seems the only way to grant a character Leia's bonuses is to actually put the character in her slot. Giving anyone else her family ID seems to crash the game. Unfortunately, this still leaves me with the problem of wondering how to give an Imperial character Leia's evasion bonuses, since there doesn't seem to be a way to switch the sides of a major character. Otherwise I could put the character in Noval's slot on Leia's slot if I could. Does anyone else have any idea on what I could do? Or is it impossible?
  6. Yeah... I've used a hex editor before, but I've had directions. Someone told me to search for a particular phrase, and then told me exactly what to edit in order to change it. So I do have a hex editor. I just need instructions... could you tell me which file I need to edit and what exactly I'd need to do in order to change Noval's family code from 56 to 49? Then I could see if that would do it or not...
  7. Aha! Now, does the family code thing only handle events, or does it do things like starting locations? Let's say, for instance (and this is actually exactly what I want to do), I wanted to make a character in Noval Garaint's slot have Leia's bonuses and abilities. How would I give Noval Leia's family code? I have a hex editor thing, but I'd have no idea where to do in the .dat to find this stuff. And would that work, or would it make Noval want to start where Leia starts? Would Noval (actually a character in his slot) still be an Imperial?
  8. Yeah, I could change the voices easily enough--that's not a problem. How would I make, say, Leia be an Imperial character instead of a Rebel?
  9. Blech... is it possible to have a major character change sides, then? Of course, I'd give the Rebels another character to still balance it at 30 and 30.
  10. Yeah, I know you can "replace" characters by putting another on in their slot. Is there no way of using the dlls so that other characters can use the abilities that *doesn't* involve replacing a major character? I want to use the "evasion bonus" on Imperial characters. Now, I could always replace Leia with an Imperial character... but then she'd be gone, sort of, and that's really weird. I also don't know if that's possible. It'd be far better if I was able to "point" the bonus to a different character, if that were possible.
  11. Victory Star Destroyers (or Bomber-craft) have good bombardment values. They're generally cheaper than higher quality craft but have better bombardment capacity. Just make sure you have a good admiral or you'll accidentally blow the facilities to cinders and they'll hate you for it.
  12. I made a previous thread on this, but it's disappeared--along with all my posts. Was there an accidental wipe of the board--I've noticed that there are a bunch of September threads, and then things from back in March? Anyway. As far as I'm aware, things like Luke and Leia's evasion Force bonuses or the Emperor's leadership bonus are hardcoded to their slots in the DLL. I imagine things like starting minor characters (e.g. Needa, Piett) are also hard-coded. Now, playing around with the resource editor shows that each entry for things like the string for a character's name has a number in front it it. I suppose that's the reference for the "slot" of the character. If this is so, would it be possible to change the reference for these special abilities? I'm new to editing Rebellion dlls, so I wouldn't know this or even where the special abilities are defined. Since there are a few people working on TCs out there, I imagine they've mastered everything that can be known about Rebellion editing. I also imagine that their TCs have needs that are different from the setup with the major characters as they are. So would someone more knowledgeable about this matter shed some light on the matter? Is it possible to give different character slots (even minor characters) these special abilities? Is it possible to change which characters the game will automatically start with? Your help is appreciated. Since my previous thread vanished, I wasn't able to see if I got any replies.

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