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asdfff

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  1. It's basically the planet Vader was recruiting on. 15 characters, 1 general appointed, 1 planetary shield, 1 planetary battery. I've tried sabotage and abduction, but both keep getting fOiled despite assigning a dozen decoys. Next I'm going to try orbital bombing with 2 carriers of 6 Y-wings each...but I'm pretty sure I'll still fail. So far all I can do is blockade the planet. Any hints for me?
  2. Thanks for all the replies so far. I have another question about effective defense: how do you do defense? Unlike in Empire at War (or Risk), every planet is accessible from every other planet. The empire can easily strike at the weakest planet they find. Post a fleet + troops at every system? That seems impractical for the rebels.
  3. Finally, after all these years, I got some time to play Rebellion. Ironically I was inspired to come back after setting aside some time for Empire at War. Game-knowledge wise I'm still mostly a newbie, unfortunately. Question: What are your starting strategies? (rebels) As far as I can tell you can't build construction depots from nothing, so I have my (usually 2) construction depots make 1 each, and then have 1 made and delivered to Yavin where the research-capable people are being recruited. I have everyone recruiting none-stop the whole time until I get all 30. Should I be moving them before I do? Because unless Yavin or Mon Mathma's base start with construction depots all the research people are being wasted. Also, do characters travel faster if they're with a starship instead of by themselves? Finally, if by some unfortunate coincidence the empire takes out the 2-3 construction yards rebels start out with, how do they get more? Just scout out neutral planets until one with construction yards are found, then do diplomacy? I haven't played long enough to have to worry about mines/refineries yet.
  4. Nah, I already have another paper manual; I have in mind a strictly digital one. If I pass that paper one around it'll just fall apart on me again. This time it's digital or nothing, babe.
  5. After passing my paper copy of the SWR manual to the 4th member of our gaming group (that's how much I've expanded interest here, we now game SWR at least every other weekend; jealous?), it completely split in three. My scans I tested out awhile ago aren't up to par for reading. So basically, here's a call out to the SWR community for help: I want to buy a copy of SWR with the digital manual. I'm willing to offer fair ebay rates (~$25). I *do* own (in fact I personally own three copies for various reasons) SWR itself, so I hope a call for only the manual on CDR isn't out of line. Alternatively, it'd be great too to get the manual in zip/rar-split parts through the now-size-friendly free email services. PM or reply if you're a kind soul willing to help. Hint: for a growing SWR gaming group, synergistically focus on other SW aspects other ppl might like. I've found collecting, SW gaming, or the Decipher CCG to be simple common interests to tap.
  6. YES! somebody PLEASE send this guy the original manual. Once the file is out it will be magnitudes easier to respond to new players' manual requests.
  7. This is the perennial question from newbies, and I think we should answer this somehow, right now. It's a question this forum gets fairly often. In that sense, once we find a way to address this question, this will be the complete SWR site. Since hosting the file here seems to be a problem, I propse the following: 1) split the file up into 10-megabyte chunks, to be contained over 5 gmail or yahoo email entries. 2) have a sticky on the forum, with the topic "need the manual? post your email address" 3) have a bi- or tri-weekly mass mailing of the manual to everyone that requests it. or 1a) have someone host it, either the CD 50 mb version or the compressed, B+W 21 mb version What do you guys think? It seems a friendlier, more useful reply than the cliche forum exhange: "Where can I download a manual?" "no / I don't know / I have it in paper format / oh cool so do I / I think I saw it last April but it hasn't been available since the Big Bang"
  8. The bare minimum, in which I took only the text parts of the html conversion, comes out to be ~250k in rich-text format if all formatting is preserved. The size for the total html conversion varies wildly depending on formatting and how pretty I make it look initially. From this I will say that I am not the best person to submit the manual.
  9. Just getting an update on how the manual htmls are coming along. I'm just asking, because there are people with pdf manuals, in case it's too much trouble to convert them into html and then post it to the site. For instance, I have the ~50 meg file as well as the one that was split into 4 parts (although that one is in French. hence, useless for our current purpose).
  10. This is along the thoughts of putting up a web-based manual for new players: Is there an edited savegame, or a command option, out there that lets us play a "clean game" in SWR? By which I mean, just like in Civ, Tech1 Birth of the Federaion game, or multiplayer starcraft, that the player (and maybe the computer) starts out with only 1 planet, no ships or anything, minimal construction facilities, and the 2 main characters. Well, if such a thing doesn't exist, I hope someone with a savegame editor makes such a game...I don't know what utilities are available, much less how to work them, but I can imagine this being a useful teaching tools for newbies. PS, that web based manual is still a great idea.
  11. Sorry to bump this, but I think posting an online manual is a great idea. There is a recent surge of interest in old skool SW stuff...fans-potential players...that I've talked to, who's going back to try out games like Yoda Stories, Rebel Assult, JKI, Dark Forces, X-Wing alliance, and you know. Old school stuff. But they're all afraid to buy SWR and give it a go because they've all read the reviews on window shuffling or whatnot. SS Officer, Imperator2, and whoever else, I think you should post the 50 or 20 mb pdf file, or zip up the html conversion for download somewhere (perhaps on SWR.com, but bandwidth probs...). The manual, despite what we might feel, do a pretty good job of being a manual. An html formatted one is easily accessible and can help newbies (who's inherited a 5th-hand used CD) understand the game.

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