Sweet, so does anyone want to volunteer for GM? I'd love to do this, but I don't have the time to GM. I have an old character creation set of rules from an RPG group I used to belong to, its pretty simple, but requires a randomizer and a program to determine turn order (I lost the turn order program, but I requested a programmer to make a new one in the general discussion forum...but so far no takers ) I'll paste the old ruleset here if you want to read it, it involves combat and character creation only, so its pretty short. ----------------------- Strength(Str) --- Strength + Weapon = How much damage you deal out Stamina(Sta) --- Damage - (Stamina + Armor) = How much damage you actually take Constitution(Con) --- Constitution x 3 = Your health Intelligence(Int) --- Intelligence x 3 = Amount of points you have to perform actions That part was easy. Dexterity(Dex) --- Chance out of 100 that your action worked (Maximum value of 100) (Use a randomizer, like Dice Roller 1.0 http://www.paonline.com/zaikoski/ak/tools.htm ) A little trickier, just use a randomizer for a number out of 100, and if its lower or equal to your dexterity, it worked! Speed(Spd) --- Determines when you take your turn, put your speed into the calculator (Will provide URL when the calculator is written) and the calculator will say which seconds in game time you will get an action. So if your speed was 50, and your opponent's 30...the calculator would output: You: 50,100,150,200... Opponent: 70,140,210... So the turns would go: You, Opponent, You, Opponent, You, You, Opponent... so on the 3rd turn, you would get to go twice, because you are faster than your opponent. If the seconds are the same, you would have the person who had their turn most recently go last, and then move to the person who had their turn the longest time ago. So you would take turns doing actions until somebody's health drops to 0 or below. ----------------------- Of course, these rules require HONESTY, but I think we're all ok with that!