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Biteme

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  1. Interesting that concept would make reb2 a major multiplayer game, where every player controls a sector and dukes it out for say control of the empire(who says there has to be rebels!!!) or ruling the galaxy... Alliances and treachery aplenty!!!
  2. I have a new idea to fix the micromanaging: coop; split the problem and team up on the AI or another coop. One guy could contrate more the combat aspect and production while the other does the diplomatic part.
  3. Guys you have to watch you don't make reb2 a super micromanagement game, you have to keep it simple. Making sure that my crews are well trained or short on personnel while managing four other fleets and twenty worlds is impossible. You need the computer to be able to do all of that on its own. You would then make modifications as you see fit. Also with the scope you guys are going for the game, you should be able to give orders while the game is paused or super, super slow to avoid being overwhelmed. Sorry if I pissed anybody off by stating that the game with all your ideas would be damn near impossible to play. k P.S. For my ideas, I would say that you cut down massively on the travelling time (a 100 days to cross the galaxy cmon... ) and allow different timeline (like the Rogue Squadron and Wraith Squadron books, making the galaxy much smaller and having other objectives...), oh and maybe having space stations, they would add to your defence and allow room to build additional buildings...

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