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Ender702

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  1. Best of luck! I started trying to learn how to program in python/pygame to try and do something similar, but didn't get very far... If you ever want to bounce ideas or such around you have at least one person willing to help.
  2. This may be out there on the forums somewhere but I haven't found it before; does anyone know the exact (or even approximate) formulas used to determine mission success rates? i.e. if you send someone on an espionage mission, it uses the espionage stat to determine whether or not the mission is successful, but what is the formula? I realize it's not exactly cut and dry either [looking at the TB editor in REBED that there's also FDecoy (which I assume refers to getting past fleets), TDecoy (I assume for ground forces), and Foil Probability which all would factor into missions]. A lot of the entries in the TB Editor will state that it's based on such and such score (decoy score, subduer score, saboteur score, etc.) and say what those scores are based on, but not the actual formula for figuring out the score.

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