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Alzir

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  1. Oh that's good to know, I can't remember where I read it, but it was clearly wrong in that case.
  2. Oh and that technique with fighters does work with Rebels as well. If you have a Y or B wing, send it as far away as you can from the Imperial fighter swarm, and they'll waste time flying towards killing the lone bomber, while your X or A wings start to work on them (assuming no bombers on their side). Using it to get another swarm of lower class bombers is nifty though, and I haven't used that before, but mostly because I rarely use bombers in large numbers since fighters do the job just fine when it matters, and can defend themselves.
  3. I always forget about RebEd, but that's a great suggestion regarding the test conditions Xan. Just need someone bothered enough to run it Two very small points given the posts above: I was showing a friend from work the game over the weekend and discovered the tractor beam (1 star destroyer vs corette) doesn't completely stop a ship so much that it elimates the possibility of escape. You'll move slowly, but there is a chance of getting away, albeit small by the time you decide you better retreat, having engaged. Pedantic point really I'm 100% convinced from experience that they do have a significant effect, but lack the numbers to back this up as fact. Something I've not really looked at too closely, but I remember reading once that Ion cannons, in particular, have a higher detection value. Apart from that no, at least not in the tactical view, which I think you were getting it. It's not like Imperium Galactica anyway
  4. I was a little confused by that thread as well, as it always seemed to me that commanders do have an effect, but I've never really tested it properly. Having said that, I don't believe the test they conducted was very extensive. Firstly, why do they give the empire a numerical advantage, as I would’ve thought you conduct a test with equal numbers but, that aside, I do find it interesting that 30 tie fighters can take out 24 x-wings even without a commander, since my recent experience suggests the victory would go to the rebels. I haven't played a long game for years though, so my experience recently has only been from the early game, and that could be the key point since the numbers on each side are much lower. For example I recall 6 x-wings vs 6 tie fighters recently resulting in only 1 or 2 x-wing losses, but their test makes me wonder whether there’s a critical point where the sheer number of tie fighters negates the effect of the X-wing shields. On a small scale, the rebel fighters seem to get at least one free shot at the tie fighters, since the shield absorbs the initial fire from the ties, and that free shot or two can take out a tie squadron. When fire does pass the rebel shields, the total damage potential from the imperial fighters has been much reduced, and it’s a downward spiral from there. At a medium level, with 30 ties on the field, it’s enough to immediately penetrate rebel shields and kill a squadron, which means from the start the downward spiral affects both sides, with rebels possibly never having enough to overcome the slight numeric advantage. If this was the case, then the commander effect they noted, of 1 or 2 extra kills, might actually show a more significant improvement than they concluded. I’m still surprised by the result though, and interested enough to try it myself. Before drawing any overall conclusion though, I would conduct the experiment differently, including a small scale test, as well as medium, and also large. I would also explore the effect of commanders on the imperial side, since Vadar always seems to have an effect during a game, when set as commander – though again it’s hard to recall the circumstances. Assuming the rebel base is in the outer ring, then unless it’s been moved to a planet you’ve previously explored, the game doesn’t actually allow you to conduct an espionage mission there. That leaves recon probes or fleets if you want to explore it. Normally a recon mission to an occupied planet will fail which, in this case, would alert the Empire to the presence of a rebel presence there, but alert the rebels via a mission foiled message. I’ve never seen a recon mission succeed to the rebel base, but I can’t say for sure that that’s always the case. If you explore with a fleet, you will discover it though, as it’s effectively a facility on the planet, even taking up an energy slot. It moves through hyperspace like everything else. Off now to try and find my PM inbox
  5. Ahh no worries Xan, I figured there must be a reason you didn't play online given the length of time you've been about these forums I can usually manage a couple of hours here and there mind you, then pick up on it a day or two later (or every other weekend as it is with my usual sparring partner). I'd say you're at a much higher level though, as I just take a notion every few years to have a game, so probably not that good in the scheme of things. It's something I find amazing though, given the age of the game, that I keep coming back to it. No other game that age has stood up to the test of time, in terms of playability, and very few new games meet Supremacy's standard there either. Never understood why the developers didn't keep going with the concept, because it's such a good game for multiplayer. I'm probably a lot closer to Rebelllllllll's level though, with the only difference being is that I have some experiece vs human players, and would happily find the time for a game if he wanted to give it a try online. Also, given the time of your posts Rebel I'm guessing you're in a Euro timezone, which would be a bonus, since I struggle if I'm looking for a game during the week
  6. Just to add to that point, when you send your ships on Anti-Fighter duty, they always go for bombers first. They may fire at other ships while in transit to wherever you have your bombers, but there's no way that I've found to modify their target priority. I don't know which order they go for between B-Wings and Y-wings, as it's been a long time since I've seen a B-Wing, but the more powerful bomber is probably selected first. Likewise I'm not sure whether the rebels target tie defenders over tie bombers, but I think they still go for the bombers. Regarding speed on multiplayer, I think it depends on your opponent. Over the years I've played mostly amongst real life friends, as well as my brother and sister (who's surprisingly good), and we generally tolerate any speed during the game, however I remember when the game was on the Zone that a lot of rooms had the title Medium speed only. I doubt anyone plays it on Fast, and while I'm sure the keenest players can cope with medium speed for most of the game, I normally play between medium and slow, as do the friends I play with. If you find anyone getting impatient with you, try and figure out what's slowing you up, but on the whole I'd say most people will show a lot more patience with new players, especially given the age of the game If you fancy a game online sometime, I've recently got back into it again, and while I've had some experience versus friends, it's limited, and I'm probably quite close to your level given I only picked the game up again once every 3 or 4 years Send me a PM if interested.
  7. I've got an ongoing LAN game with a m8 and we've pretty much agreed on the same rule. The game gets annoying very fast when you wreck a planet (especially early on), so we've found it's much more fun playing with this rule. Sounds like you had a decent game though.
  8. Anyone know of a way to disable the cutscenes in Rebellion? On 4 different computers I'm having problems with them cause they keep freezing, so it'd be nice to turn them off altogether Do the mods out there use the cutscenes, out of interest?
  9. Cheers guys, but I'd tried that and it doesn't work Guess it's just not possible so ALT TAB will just have to do.
  10. canadians smell, and yanks are...well yanks Just stick with those you understand, but since you're from essex that must only leave half-cut irishmen BUT you're in luck , so if that's provocative enough drop us a line through here and we'll meet up
  11. On topic... Not sure if it's mentioned before but I've recently finished reading Catch 22, and it's one of the best books ever. Nowhere in the same league, but for anyone who enjoys sci fi novels you've gotta read the Nightsdawn trilogy (Peter F Hamilton) - it's certainly one of the best series from the last decade.
  12. skit, I had a similar problem with a couple of other games on gamespy. Basically internet connection sharing was enabled on our network and that was preventing me from hosting games through gamespy - or rather I could host a game but nobody could see it but my flatmate who I'm networked with. Don't really know what you've tried obviously but are you having problems with joining by IP, because that should work fine with XP?
  13. Hi guys, Just wondering if anyone knows how to run rebellion in its own window, with win XP? Is it possible? Cheers for any help

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