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LordVader

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  1. Defend what you have successfully. Don't underestimate the power of fighters. Use the capital ships wisely, don't waste them. I once started a game against a human opponent, by day 600 I had only built two ships, a Bulk Cruiser and a CC-3700 Frigate. I started off with 1 Bulk Cruiser, 3 Corvettes and 2 Medium Transports- still had all of them by day 500. My opponent had at least 5 Imperial Star Destroyers. Only build things you need (yes that means the die hard Imperial Players, do you really need Death Stars? Use special forces to gather intelligence, even on your own systems. Try to anticipate the opponents moves and keep tabs on their ships/fleets. Use your characters and improve their skills, they play a big part in winning or losing. Try to capture the opponents characters. Target the opponents resources, without resources, no-one can win and it slows people down.
  2. I don't have a favourite ship as such however in a current multiplayer game I'm playing, I have surprised myself with what little I have. I am the Rebels and I started with 3 Corvettes, 1 Bulk Cruiser and 2 Medium Transports. It's day 800 and the only additions I have made to my fleet are 1 CC-3700 Frigate (only because I wanted to trap an Imperial fleet jumping out of hyperspace and annihilate them with X-Wings) and a Bulk Transport. In one battle, Solo was commanding as an Admiral on a single Corvette and I went against 10 normal TIE fighters. The Corvette's shields were reduced to a rating of 3/10 and I destroyed all the TIE's. I will probably start building a fleet to take Coruscant and defend the Outer Rim systems I have (it's a small galaxy, HQ victory). But I must admit, having hordes of X-Wings is enough to make the Imperial Fleets think twice about fighting.
  3. Just an update of my gamespy nick, it's now Lord_Vader. I'm usually checking in there most nights between 7pm and 12pm Melbourne time +1000, so if you feel like a game, give me a buzz. I prefer the longer type of game that is played over several sessions and using default settings.
  4. More than welcome to set up a game with any of us. I don't know if you'd want to go back to using default settings though. Hm that has got me thinking, I might get together with Imperator and Xeqtr to discuss what settings could be changed to make the game more "realistic". It would be nothing major, just a few tweaks here and there to enhance gameplay. I am not interested in adding new models or editing the stats in a big way, because you would have to spend time modifying your strategy and tactics. Looking at the descriptions of ships, to keep it realistic, we could modify the ships to fit the description. Examples: - VSD II, "The Victory II was designed with space combat in mind, outfitted with larger weapons and hangar bays than the original Victory." It still has the same amount of TIE's as the VSD. - CC-9600, "The firepower and shielding of the CC-9600 are considerable, while allowing enough cargo space to accommodate two regiments of ground troops." It only accommodates 1 regiment. - Alliance Escort Carrier, "Alliance carriers have better shielding than the Imperial models, but have relatively weak firepower." Shield ratings are the same as Imperial counterpart. - Bulk Cruiser, doesn't say anything about carrying troops in the description, but if it's meant to be similiar to the Bulk Transport, maybe it could carry 1 or 2 regiments. Might encourage people to use them more. However, the Medium Transport might be "phased out". Perhaps we could give it better lasers...
  5. I'm beginning to think that is a wise idea. I mean, why throw away the major advantage that the Rebel gets in the beginning of the game, that is, a fighter capable of dealing with all Imperial fighter types AND doubling as an anti-ship fighter utilising the proton (sp?) torpedeos. Out of all the ship/fighter types the Rebel's begin with, I would definitely have to say, the X-Wing is the only one worth using throughout the game. For the Imperials, the only ship/fighter types that are worth keeping throughout the game, are the ISD and VSD. ISD can be used as a heavily armed troop/fighter carrier, this eliminates the need for both an Escort Carrier and Star Galleon. The VSD can be used as a raider to bombard planets with it's bombardment modifier of 4. Of course the Imperials begin with the Death Star but as we all know, it's pretty useless and exists only to fulfil the Empire's need for bigger weapons
  6. First of all I'll begin by saying this is by far the toughest game of Rebellion I have *ever* played. I was forced to abandon my "dinosaurish" tactics quite early on in the game and rebuild defenses (copying from the Imperials I have to admit, but if you see something that's been done better than you, why ignore it?). I was completely unprepared for the Imperial offensive. I had 2 entire sectors more or less completely under my control, with about 90% of the systems full of resources. The Imperial raiders bombarded 1 sector to ashes and conducted sabotage missions on the other sector. As mentioned, I plummetted down to -700 maintence points. Only by scrapping non essential facilities/fighters/troops/ships, was I able to avoid maintenance shortfalls. I was comforted by the fact that Han Solo and has team of expert saboteurs were able to destroy a couple of the raiders (this is where his fast speed comes in useful). Losing Luke was a very, very, VERY foolish mistake. I thought the game was being played by AI rules, that is, if Luke has higher stats than Vader (stats not force rating), then Vader doesn't capture him. I learnt that lesson rather harshly. However on a more positive note, my team of saboteurs are rapidly approaching 150 in both combat and espionage with Solo and Chewbacca being the most experienced. The team has been kept busy, travelling around the galaxy to harass the Imperial forces, destroying troops, resources, defenses and resources. Apart from the destruction of the raiders, no other Imperial ships have been destroyed (they are wise to keep the ships in large fleets with Admirals and troops, so the detection rating is high). My own fleet has been quite ineffective after the large scale battles that took place. It was luck on my part and detailed intelligence that enabled me to decimate the Imperial fleets. The sector in which the battle took place is now virtually destroyed, thanks to my fleet bombarding the Imperial planets and the Imperial fleet invading mine. It is generally agreed that the Fakir sector is the front line. It's our "no mans land". The Imperial attack on the HQ was a surprise. I had no chance against the massed Imperial fleet. Was comforted by the fact that the Rebel Fighters managed to destroy the Death Star and severely cripple a Super Star Destroyer (I believe it only had small hull rating left after the attack). The B-Wing fighters are the scourge of the Empire. They have been at the forefront of all the major victories. A Mon Calamari Cruiser is about 71? Maintenance points. 1 Squadron of B-Wings are 8 points. So roughly, you would get 8-9 B-Wing squadrons for 1 Mon Cal. However, the B-Wings are FAR more effective and decimate any opposition (except the TIE Defenders and Interceptors). Thus ends my report.
  7. The ship experience idea has been discussed before, twice now, once a while ago and recently by me. Have a look around in the forum
  8. Very detailed post, but I believe it should belong in the multiplayer section, moderators? Let me know because I want to write my own views but would rather post it in the correct section.
  9. I'm willing to bet this guy has a Darth Vader/Emperor doll, a car shaped like an ISD, and small scale replica of the Death Star hanging in his room.
  10. Name: Russell Location: Mars/Australia (I commute between the two regularly), possibly moving to the UK Interests: History, Geography, reading Historical Fiction, Current Affairs, Law (I intend to study Law in the near future) I know this is meant to be non SW, but I don't have eyes for any other game but Rebellion
  11. I have no other preference for a RTS game over Rebellion. Call me an obsessive, star wars freak (and I'll nod my head) but I have little interest in the other games. Star Wars was the greatest sci-fi story in my opinion, with the exception of John Carter of Mars written by Edgar Rice Burrows (I wish they'd do a movie of that or have they??). He wrote the original Tarzan books too. Haven't read about Carson of Venus, but would like too. These books are ancient, more than 50 years old I think and not in print anymore.
  12. I wanted to start a new thread regarding the Gamespy room for Rebellion. I have been using it for the last month or so and have met a few opponents. 2 people have been from this forum, meeting in gamespy makes it alot easier to organise the game. It has a buddy feature too where you can leave msgs for other gamespy users, it records time and date for the msg. Gamespy doesn't allow you to launch Rebellion if you have the 1.01 patch but you can play a normal IP game. If anyone is interested in starting a game with me, either meet me on gamespy or msg me through here. If anyone else reading this uses gamespy, do a post with your nick so others can see. Feel free to come along to the Gamespy room, I'm usually there most evenings (7pm GMT +1000) as the nick "icky" (save the comments, it's an old nick ) Perhaps we could get a regular thing going with people coming in (the record so far has been 4 people at one time in the room). Might even make organising tournaments easier. Let me know what you think of this idea.
  13. If your opponent is upset by the tactics you use, then that's a sign they shouldn't be playing Rebellion. As far as I'm concerned, if the game allows you to do something, then you can do it. Destroying the opponent's resources *will* cripple your opponent eventually. I learnt this lesson the hard way by overextending myself then having 2-3 Imperial ships loaded with sabotage forces destroying the resources. I eventually destroyed the ships but only after a great loss. Consequently it took me at least 1000 days just to break even with my opponent in terms of strength.
  14. The Imperial Legions that Lord Vader commands are supposed to terrorise the galaxy...yes the reality is, Lord Vader terrorises them... I think I was just trying to say that even a Dark Lord of the Sith can show compassion

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