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Admiralpiett15

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    Star Wars, Jak and Daxter.
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  1. i don't think there is any easy way to make any kind of an FPS part into Rebellion, and really, don't see any reason for it. Rebellion is a strategy game, not an fps..its for a broad scope of dominating the galaxy, not going mission to mission, fighting strmtoops or bounty hunters or other... Besides, if things like Ssi-ruuk, Yuuzhan Vong, and other aliens are added to the game, how can you easily just have Rebellion open Force Commander, XWA, Gbattlegrounds, or JK2, and have those games have each element randomly placed for that specific battle's moment, unless you have extreme modding for each of those games to add the aliens and other new vehicles from rebellion...think about for a second...its not easily possible... And how would Rebellion know when the battle is over, or if you were succesful, or what troops/ships you lost after you finish? And also, not everyone has all of those different games...so going to a different game would have to be optional of course
  2. I like Rebellion alot and am hoping for this new Rebellion 2 some thoughts i have are: There should be more characters for both sides, possibly including bounty hunters, who maybe you can find and pay them to work for your side (instead of normal recruiting)/they can switch side to side based on a better "offer" for pay if you know where they are For characters, you should be able to send them through training to raise the different parts of their stats (their diplomatic, combat, stealth..etc); such as military training and diplomatic training (or something along the lines) I think training should be similar to the Jedi training except it goes much faster and is more effective to raise stats (otherwise it would be a waste to train for a long time to have only a 2-point stat increase) Someone also said characters should gain wealth/power so: You should be able to give people more ranks ex: lieutenant, commander, captain(ships/fighters)---colonel(ground/troops), general, admiral, planet governor, moff/sector governor,etc... And perhaps the higher the rank, the more pay/power/effectiveness Also, perhaps the game should be ongoing, like this: If you win as the Rebels, (capture vader,emperor,&coruscant) you change to the New Republic, and face new challenges from Imperial remnants, Ssi-ruuk, or Vong... Or if you win as Imperials, (destroy base, capture mon mothma,etc..) you continue and face problems like Ssi-ruuk or Vong as the Empire might have eventually faced them...

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