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Maalek

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    138223801
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    Germany

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  1. To A: Yes with all the laser-fire and lightning effects, it could be really laggy if you play mp with a huge fleet, just each drop your resolution and only play with small fleet cap. (and who needs 7 ISD`s, lol) To B: You can with holding Alt-key and doubleklick with your mouse on any spacecraft zoom very close on it. To C: Dont know aboub that bug, but I disable resarch against the cpu, becaus its getting boring and eats much time. Against other human players it could be an option. The only "bug" I have in the research screen is, that the icons of different technologys have all the same look. And not much have a description, when you play Alliance, there are some Informations about the crafts in your building screen. p.s. I LOVE the look of those Calamari B Destr. , good moddeling!!!
  2. Ok, I applied new tactics and it worked. But what I always see is, that big capital ships have trouble to hit enemy installations as fighter-, destroyer- and cruiser shipyards. Much of the laser-fire flew right through the installation and didnt make any damage. Is this a known feature in the MOD to prevent the installations to be destroyed too fast? I also recognised, that the alliance destr&cruis ships, have like the empire a fire rythm. Looks like this: 1-1-2-1-1-2-1-1-2- 1 stands for regular fire and 2 for a high concentration of fire. I mentioned it above that in my opinon the MOD would have longer and more interesting battles without this "high-energy-salvo" from cap-ships. If I remember on games like Xwing vs TieFighter the battles took very long when cap-ships battles each other. How do you others think about that?
  3. Thx, you spoke of ECM, what is that? an Anti-Missile-System?? For what is an ecm-probe good for? And you mentioned the torpedo-salvo capability earlier. use fighers this automatically? cause I cant find the button in the special-command-screen. Have the fighters to dock an a carrier to reload the salvos or do they have "limitless" torpedos? And what is a picket-ship? I didnt find anyting about ship-description at the warlords homepage.
  4. Interesting, where did you get those infos? And could it be possible, that the AI lacks on some maps and on others dont? The most time the AI only builds ships and dont send them aways, except of some fighters and some frigates and corvettes. The capitals hold still all along at the shipyards. And the AI dont use hyperspace. If there are maps you can propose I would be glad.
  5. Well, thats very nice, but I still dont hear the sw-sound and I installed it as it was here explained. I find this quite annoying. And hey Thrawn, IF YOU WANT TO PLAY THIS MOD IN MP.......CONTACT MEE. Thats the last time I tell you this.
  6. Well I played a few games against the cpu and have to say, that if I play the empire, I always win and if I play the Alliance I always loose. This shouldnt be the lack of skill, but more that the Imperial ISD`s have in my opinion far too much firepower. For example the Imperator II Destroyer has on both sides these laser-turrets which fire all 10 seconds a HEAVY turbo-laser-salvo. Do this with 2 destroyers and you can beat any Alliance cruiser in 2 salvos. How would the mod be if you terminate theese turrets and let the destroyers fight only with their other weapons. Then giv all cap-ships a little bit more hitpoints and its done. I think this would be an interesting balance improoval. I am no expert and do not know the technical-notes about the sw-ships, but would this be a way to improove these genius mod??
  7. does that mean I have to rename the swmusif-folder in sound-folder and than it should work??
  8. Well, I saw that the modding-group called "Project 90" which was responsible for the sw-mod of Star Trek Armada is working on a sw-mod for Haegemonia. But I dont have an idea if they are still working on it or if the mod is on hold. The mod is called "Star Wars Fleet Command" and what they have done yet is quite impressive. I hope they will get it done sometime to enjoy this mod. Check it out! http://www.project90.net/
  9. The music-files dont want to work, I copied all the folders in /music from the .zip-file in the homworld\data -folder, but no SW-music appears in the game!
  10. Well I finally got it done, but where can I read about the game-modes? All the settings mean nothing to me (Dark Empire, Pre-NJO) ???? Is there anywhere a readme or a hp where is this explained? Which are your settings for a great solo and multipl. game??
  11. Contact me per ICQ 138223801 and we can make a date for play, but only if you will be the host!
  12. Hi guys, the problem which I have is, that the zip-file which I downloaded had only the WARLORDSV0.29.Big -file. No shortcuts and no readme. I really hang in the air. If someone can e-mail me the shortcuts and readme which I need to sucessfull install the mod pls do it. Thank you very much! Maalek@gmx.de
  13. Hi guys, the problem which I have is, that the zip-file which I downloaded hast only the WARLORDSV0.29.Big -file. No shortcuts and no readme. I really hang in the air. If someone can e-mail me the shortcuts and readme which I need to sucessfull install the mod pls do it. Thank you very much!
  14. @Admiral_Antilliles I am wondering how game graphics can be anhanced with a TC.

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