Just want to bring up a few things that may or may not have been discussed as of yet either on the old Rebellion 2 site or this board. Space Travel - In rebellion 1, when a fleet was put into hyperdrive there was no plotting or risk taking to take into account. I think a good idea for rebellion 2 would be to have decisions to make when making space jumps. eg. before jumping into hyperdrive you are given 2 or 3 options, you can either take the fast, commonly used route that is probably better used for small diplomatic or other minor missions but can be eaisly caught in space or you can get fleet intelligence to plot a new course which will take alot of time, but has alot less chance of being detected and brought out of space by interdictors etc. Planetary management - In Rebellion 1, we all played with the idea of letting a computer look after the finer, less important details of the game while we took on the exciting stuff. In this game, I am propsing, instead of having just one droid controlling production and troops, you have the option of enabling a planetary leader to have the power to build defences and upgrade production. Now there would be some issues with this idea. First one, I think, we should have an option as to what class of alert you want that planet to be on, and depending on that alert you can adjust settings to have different operations in place for these stages. eg. If I have put a planet on a low alert with no apparent risks, I can adjust the settings for this alert to adjust what will be built on this planet in this stage of alertness, in the lowest stage, I might just assign the planet to build a few squadrons to assist a small capital ship to take care of such things as; crime, suprise attacks and planetary unrest. In a high alert, I would adjust the planetary leaders to build as many ships as possible and concentrate all funds that I have put into this planet on defence. NOw some little interesting new missions that can come from this idea is the eradication of leaders that will not comply or are turning your side. Say a Thraken Solo for example has been voted into leadership roles at Corellia, you can send Leia, Han and other favourites on a mission to either sabotage his campaign or assist other candidates that would fit into your plans. Thats it for now. My fingers are getting tired and I'm getting sleepy. Please tell me what you all think.