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vakundok

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  1. I do not know these classes so I am of no help. However, isn't it possible that the firing vector coordinates are commuted? I mean let say the X and Z are commuted for example. In this case when the target is on the Y axis, it will work correctly, in any other cases, well, the direction will be wrong ...
  2. What DarthTex said should solve the problem. If you run regedit on your old machine under HKEY_LOCAL_MACHINE\SOFTWARE you can see a folder named Lucasarts Entertainment Company LLC and it has a subfolder, Star Wars Rebellion. These were made by the Rebellion installer and they are not present on your new machine. You could export the Lucasarts ... folder into a .reg file, copy that .reg file onto your new computer and add it to your registry with a doubleclick, but installing Rebellion again is safer. MUCH safer.
  3. And you can see that the very same system is used to give the starting assets (spec forces, fleets and garrisons). (With the exception of ground troops needed to maintain order on rebelling worlds.) Are you sure that whether a planet is core or rim is decided based on its colonization status? I thought that it was based on their family, but I never tested it.
  4. I cannot tell you how much I hate that barely visible security code. I cannot really recall it. Approximately one fourth of a saved game I was able to identify, I do not know whether Mask went any further. I left that experiment when I was unable to identify the position for the time (remaining or elapsed) within the file. If you PM me your email address, I can send you a program or even a Visual C project, maybe it can help a bit.
  5. I recommend to search for the Mechanics - inside Rebellion topic. Or something similar its name was ...
  6. It is beyond RebEd, but I think it is possible as each mission type is allowed for major and minor characters (I think) and separately for the special force "types". Rebed actually changes that "type" for the spec forces, but since none of them is originally capable of diplomacy missions, it cannot help you. Also, as I remember the spec forces can have diplomacy value, but I do not know whether it can be set with RebEd. Maybe I will be able to be more specific if I can find the source code of the program that was designed to allow the assasination mission for alliance characters. (Well, and gain some feedback whether it actually works or not ...)
  7. Well, I would put my two cents on the identifier based order. But it is not that hard to test: - Get an ISD with the first Tie squadron(s) damaged (and at least one full), orbiting a friendly planet. - Move the damaged Ties to the planet. - Save the game. (The Tie blocks move from the fleet to the planet in the savegame file.) - Load the savegame. - Move the damaged fighters back to the fleet. - If the order of the Ties will be the same as at start (damaged one(s) first), it must be the identifier used to order the things. (Otherwise the damaged Ties would appear at the end of the fighter list of the fleet.) Jahled: I provide the theory, but if you want to see some results, you are better to ask Mask. (As usual. )
  8. That #### security code! To my knowledge, the answer is no, it is not possible. When you give an order to build something, the game assigns an unique identifier to it, and the things are ordered regarding to this. (For example that is why your damaged Ties will be launched (and decimated) first.) Well, THEORETICALLY it would be possible to change that identifier (and the order as a result) in a saved game.
  9. What I get is a "Sorry, forbidden" page from yahoo at the email verification stage. I will give it a try again tomorrow. BTW how frequent the turns are?
  10. Interesting. Would it be a strategic level version of SW Combine? As I understand, it is similar to management simulation games found in many europian (I know nothing about the US) high schools. So, you have a rule book, you have to fill a decision form and after the simulation, you will get an info sheet about your exact situation and various levels of information about the situation of other players and the overall galaxy events. I think a Rebellion 'copy' is too small for that and without automation it is to much work for you as a GM.
  11. SDF = Super Dimensional Fortress Search for Macross or Robotech and you will find it.
  12. I do not recommend giving very high leadership to imperial officers. The game uses the 'seat of power' effect further improving it by 50%.
  13. Who and why brought back that ..., well, uncomfortable login security feature? It is very hard to see and very annoying to read and type.
  14. Warning! Untested personal oppinion (as usual) I think the goal of the "research level" is only to set up the order you get the thingies. There is an other value (not editable with RebEd) that in my opinion directs how easy or hard the research will be. (Maybe the probability of the research mission to fail or the number of succesfull missions required ...) To see, whether this is true or not would require very extensive testing: (based on a completely unedited Rebellion or where the editing does not affect the research) at least 10 - 10 games (continued to the point when the tester gets the second new ship type) with the following settings: - unedited research levels, no research, - unedited research levels, one researcher (edited character to have a fix known research rate), counting the succesfull and unsuccesfull missions separately, and writing down when the character actually started the mission, - repeating these with actually replacing the research levels of the Tie Bomber and that of the ISD II with each other (so the ISD II would be the first ship to get). The main part of the result is a list showing when the tester got the first and the second ship types in the different situations.
  15. DirectX used (and still uses) only eight colors per texture coloring "runs". As Rebellion was created for speed, I think there is only a single run per texture. I do not know whether a workaround solution would be to use more than one textures per model, each with only eight colors max ...

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